The whole progression problem thing Ok so I reat every post over at OS, and I messed with it myself in a solo dynasty simming seasons. This was all ofcourse pre-patch, but here is my analysis. The progression bug/problem is not as big an issue as guys are making it out to be. Yes, "real" guys in the game are going to skyrocket with progression for the 1st few years of the dynasty. But after that, "created" recruits do not seem to have this problem, atleast I haven't seen as big jumps with them. So here's my proposal on how to fix this. - No redshirts of "real players" during the duration of their NCAA career. This will get them out of the dynasty in a max of 4 years. By year 5, we will be fine. - When applicible (sp?) and we get to the off-season/cuts for the first year, any guys who are scrubs right now (I'm not talking 75-80 ovr guys, I mean the shitheads, the guys who are like 65ovr right now, but by season 4 will be 95ovr), cut em. As long as it doesn't leave a gaping hole in your depth at a position, get them out of the dynasty now, opening up spots for more "created" players. For example, we have like 10 DTs at Miami. There is no way that guys #9 & 10 should ever see the light of day for us. So I'll just chop them off my team after the 1st off-season and avoid having them progress 25 pts over their career. Are these perfect solutions? No. should EA have fixed it themselves? ofcourse. But it's not a huge deal since we will all be on the same page. If we take these steps it will limit the number of crazy 95-99ovr guys in years 3 & 4 of the dynasty. And by year 5, we should be fine and back to normal. Thoughts?