TMFL Official Guidelines and Gameplay Rules

Discussion in 'TMFL' started by HotRod, Aug 16, 2010.

  1. HotRod

    HotRod You ain't bout dat life!

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    TMFL Official Guidelines and Gameplay Rules

    These are subject to addition or change at any point in time and you will be notified of the modification.

    General Information
    Welcome to The Tradition Madden Football League (TMFL). We are a 32 team Online Franchise for Madden 2010.

    Diversity in gameplan, Moderation of tactics and Respect for your opponent.

    These are three fundamentals we emphasize when it comes to playing your USER v USER games. It's the heart of why you guys decided to make this place your home. Things will get heated; competition will get the best of us at times, but remember that losing is no shame around here with the level of players we have. Take time and learn, practice and take joy in the little things if you’re not going to win a division title, because we all won't.

    And you "experts", take the time to help a guy who may be struggling, you never know, he may be the one who knocks off your rival and vaults you into the playoffs.

    We will be playing on All-Madden setting with 9 minute quarters (15 sec accelerated clock).

    01. HOW TO GET BOOTED

    We’ll start this off with the most important thing EVERYONE has to keep in mind. What not to do…

    1. Quitting a game. You quit you get the boot, easy as that.

    2. Being disrespectful. Doesn’t matter if it’s towards the commish or another league member. We expect everyone to be respectful of fellow league members.

    3. Not being active. We expect you to display your activity in ways besides playing your games. You need to post from time to time, communicate will with your opponents, and check the forums.

    02. Activity

    This is a simple concept yet there seems to always be lots of problems. In order for you to be perceived as an active owner you must do a couple things.

    1. PLAY YOUR GAMES!!!! If you have 2 unexcused missed games you will be booted, plain and simple. If you will not be available for a game due to vacation or a tight schedule please communicate that to your opponent and the commish.
    2. Be active in the league forum. Post from time to time, at the very least check the forum daily as important league information will always be posted there.

    03. Communication

    To schedule your games, post your availability in the scheduling forum within 48 hours after the advance.

    Specifically mention your time zone and the times you are free to play. After communication with your opponent, set specific times to meet online and play. If you have other forms of communication that may be helpful for communication please share those with your opponent as well, however the forum is the primary place to schedule games. The forums is where a commish will check to see if a game is scheduled, and possibly look to see what the reason was for the game not being played. By not using the forum, coaches run the risk of getting a simmed loss when possibly you scheduled a game with an opponent on Yahoo or AIM and he didn't show up. As stated, this will be strictly adhered to and there will be no excuses for not following the scheduling rule.

    You have 2 Days AFTER advance to post a thread or a reply to a thread or you will be simmed. After 2 of these that are unexcused, you will be booted from your team

    04. Pregame / General Options

    04.01 - Substitutions
    Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts weekly via the console or the webpage. You are permitted, however, to make a depth move during the game if a player is struggling or if you are trying to prevent an injury.

    Substitutions are limited to the following:

    QB (no subs)
    HB (can sub to 4th/5th WR in a 4/5 WR set)
    FB (can play FB, HB, or TE)
    TE (can play any WR or FB (if under 85 speed))
    WR (no subs)
    OLine can play any OLine position
    Dline can play any Dline position
    LBs can play any LB position or DE if he has realistic pass rush ratings and 85 or below speed
    SS or FS (are interchangeable)
    CB (no subs)
    KR/PR - Any player eligible


    04.02 - Audibles
    When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball. Any attempt to quick snap while the defense is modifying their formation is a rule violation.

    04.03 - Controlling Players
    You cannot pick plays and let the computer run them. In addition, you must control your QB throws and RB/WR movement at all times. (if they have possession of the ball)

    05. Offense

    05.01 - Going on 4th Down
    We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively, just keep it within the spirit of NFL football. With that in mind, here are the rules on 4th downs:

    * If on your opponent's 40 yard line or closer, the yardage must be 1 yard or less to go for it on 4th down.
    * If you are behind by two touchdowns or more in the second half, you can go for it whenever you like past the 50 yard line.
    * If you are the losing team in the 4th quarter, you can go for it whenever you like anywhere on the field.

    05.02 - Motioning
    Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible. Otherwise, you are free to snap the ball when the Motion man reaches their spot on the field and the motion is complete. Multiple instances of motion prior to the same snap of the football will be frowned upon if done excessively or in a manner viewed to abuse the AI in the game.

    05.03 - Hurry-Up and No Huddle
    All teams are allowed to run the "hurry up" offense in both two minute drill situations. Any team losing in the 4th quarter is permitted to hurry up as often as they like. When using the hurry up offense, please allow your opponent to set their defense before snapping the ball. Purposely trying to cause offsides penalties is obviously prohibited.

    05.04 - Playclock Rule
    We're all here to play football. Keep in mind we play 9 minute quarters in TMFL; not 15 like the NFL. So please choose your plays as quickly as possible on offense and make every effort to do so before the play clock reaches 15seconds. We do realize, however, that certain situations in the game may require some extra time when choosing a play. Just be aware that we take note of the number of plays in each game, so if you are taking too long to choose your plays, it will be discovered.

    You may run the game clock with under 3 minutes remaining in the 4th quarter, or in the last 2 minutes of the 1st half.

    05.05 - Playcalling, Mixing it Up, Play Action
    Owners are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, TMFL expects all box scores to reflect a concerted effort at a running game.

    Also, keep in mind it is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be subject to league penalties.

    05.06 - Passing to HB
    This should not be abused. HBs should not be your leading receiver constantly. HB passes to the flats should be used realistically, not every other play. Also HB screens should be used sparingly.

    05.07 - QB Scrambling
    Unrealistic QB scrambling/sprinting is prohibited in TMFL on pass plays, including screens. Constantly dancing from sideline to sideline, running straight backwards or well behind the line of scrimmage without being under pressure is not realistic.

    The QB rushing maximum is set at 10; not including QB kneels. I would prefer people not even approach that number. this is not the NCAA and this will be monitored under a stricter standard in the TMFL.

    05.08 - Running Up the Score
    Good sportsmanship is a major part of TMFL, so running up the score will not be tolerated. Please use good judgment when leading by a large margin.

    06. Defense

    06.01 - Moving Players Before the Snap
    On defense, shifting linebackers and the defensive line is permitted. However, moving individual defensive players before the snap and then switching off of them is prohibited. If you manually move a player, you must lock on to that player for the remainder of the play.

    Constantly spreading or pinching your DL or LBs falls under the rules for mixing up your playcalling.

    06.02 - Bump-and-Run and Blitzing

    While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited (i.e. spreading your defensive line then shifting your LB's to create AI holes -glitch blitzes). All-out blitzes should be used sparingly. Most of you blitzes should be utilizing an extra LB or CB.

    This also falls under the rules for mixing up playcalling.

    06.03 - Formations

    The TMFL only allows you to use a base defense of 4-3 or 3-4. We do not allow 4-6 or any 3-3-5 hybrids as your main formation selection. You can utilize the restricted formations in a realistic manner when down and distance dictates, but you should stick to your base set for the majority of 1st and 2nd down scenarios unless the offensive formation is dictating otherwise.

    07. Special Teams

    Offense or Defense) You may NOT move ANY player PRESNAP. NO PLAYER - NO TIME - NO WHERE

    Any fake punt or field goal must follow the same rule used when going for it on 4th down. If you are allowed to go for it on 4th down in that situation, you can also fake the punt of FG. Faking a FG or punt is part of the game and provides "the element of surprise" but please be realistic. These are utilized in Madden but on a limited basis, so please keep that in mind.

    Onside kicks are permitted at any time by the losing team in the 4th quarter only.
     
  2. babydemon90

    babydemon90 Walk On

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    question on the HB subbing in as WR - is there a reason it is limited to only 4th/5th, and not say 3rd? Throwing a Reggie Bush-type out wide as a 3rd WR would probably be sim...
     
  3. HotRod

    HotRod You ain't bout dat life!

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    If it's in a formation sub that's fine, as long as it's used in moderation.
     
  4. Randiesel75

    Randiesel75 Walk On

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    Situation: I'm in I-Form normal with Iso picked. I get to the line and notice man coverage with 6 in the box. I know this isn't going to work. I use a quick audible for quick pass. Then motion my #1 HB from HB to Slot and throw to him. I do this twice in the game.

    Question: is this allowed?
     
  5. HotRod

    HotRod You ain't bout dat life!

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    Yes.
     
  6. dejavu1

    dejavu1 Walk On

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    offensive packages

    I'm guessing we cannot use certain offensive packages then according to these rules. For example, there is a package in I formation which switches FB/HB spots...is that allowed anytime in the game?
     
  7. ChickenOfTheSea

    ChickenOfTheSea TMFL Goat Herder

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    Hey HR really like the LB to pass rusher allowance. What do you think about DE to OLB, to help those guys trying to move to a 34 but without any 260 lb Lbs to play 34 olb? I can think of several teams like Tennessee or Buffalo who have 265lb DEs with high 70s speed that would make decent Rush LBs. in a 34.

    Just thinking outloud.
     
  8. Keller

    Keller The enemy of my enemy is my friend.

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    Specific to Buffalo, Aaron Maybin and Chris Ellis have already been moved to OLB on the roster so its not necessary. The other way around is though. Say I'm playing dime and want to put Maybin in at DE, for example.
     
  9. DreSmithJr

    DreSmithJr It Be So EMPTY, WITHOUT ME...

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    ight ight not too hard to follow...

    simple sim rules
     
  10. BadaBing319

    BadaBing319 OMFL Broncos / PMFL Eagles

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    With this being a premier league, are there any rules surrounding game recaps? There were 2 recaps of the 13 games played last week... (n)
     

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