Trifecta 2011 - "To Do" list for game release Here are my thoughts of things to play test once the game is released, please feel free to add anything you think I'm missing: Game Clock - In 2010, nearly every TF dynasty used 7 minute quarters. In the demo there appeared to be a 'run off' between plays. We need to get an idea of what quarter length feels right. Recruiting - We will need to test how good the CPU is at recruiting with the slider at AA or Heisman. I'm thinking that if a few of us try playing offline dynasties doing nothing but recruiting that would give us an idea of how hard it is to get the recruits you want from the CPU. No huddle offense - We need some people to play test this in user games to get a feel for what kind of rules need to be implemented to balance out it's use. Hybrid defenses (4-2-5, 3-3-5, 1-5-5) - Many leagues outlawed the 4-2-5 and 3-3-5 last year, and the 1-1-5 wasn't allowed in any OD that I'm aware of. This was mainly due to offensive blocking logic problems dealing with the S's at the line of scrimmage and that the SS's could unrealistically play the run but yet outrun slot WR's on routes. We need people to again play test this in user and CPU games to get a feel for if the issues have been fixed. Level of difficulty - Shino has expressed wanting to play on Heisman, not sure how others feel. We should try testing out AA and Heisman with unadjusted sliders to see what the best starting point is. Sliders - We need to play test in CPU games to determine if any of the sliders should be tweaked. Sliders will then be adjusted as needed over time.