TSO Members at EA.

Discussion in 'Madden NFL Football' started by Shaun Mason, Jun 18, 2025.

  1. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

    Joined:
    Oct 8, 2024
    Messages:
    12,002
    Likes Received:
    1,923
    It's an animation driven physics engine. Not a True physics engine. This means that controlled physics happen that are triggered from certain animations from within a certain radius of the ball/ball carrier.

    There is a change to OL/DL interaction but nothing so drastic it's unplayable.

    You guys saw the E3 videos, watch more closely at the interactions.
  2. Matrix Monkey

    Matrix Monkey 5 Star Recruit

    Joined:
    Apr 7, 2025
    Messages:
    5,466
    Likes Received:
    641
    The whole player value thing, DHB would still have the same exact main attributes on both teams just his OVR would be different because of scheme, correct? Basically it just changes how the OVR rating value is calculated it doesn't make him better/worse when he's on a different team. Pretty sure thats how HC did it.
  3. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

    Joined:
    Oct 8, 2024
    Messages:
    12,002
    Likes Received:
    1,923
    Yes exactly.
  4. Kidofcrash23

    Kidofcrash23 4 Star Recruit

    Joined:
    Aug 17, 2024
    Messages:
    2,068
    Likes Received:
    494
    If players regress due to not fitting a certain scheme, there OVR ratings go down, but are they any less effective? With Matrix's example, if DHB rating is 80 on the Raiders and goes down to 60 on Jets, OVR rating decreases but if all the other attributes are the same, ability/performance of DHB doesnt really change when actually playing the game, is that right?
    Last edited: Jun 18, 2025
  5. Jmustang1968

    Jmustang1968 5 Star Recruit

    Joined:
    Jul 14, 2025
    Messages:
    7,878
    Likes Received:
    867
    Yeah, it looks good to me, I was just translating heh
  6. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

    Joined:
    Oct 8, 2024
    Messages:
    12,002
    Likes Received:
    1,923
    I think you guys are getting caught up on the OVR rating.


    OVR rating isn't the same as it has ever been. It is no longer a cumulative average of all skill ratings for that position. Sure skills still play a role, but Production, Durability, Size, and a host of other grades go into the rating.

    A players skillset either progresses or regresses. Let me use an example.

    Let's look at two types of players on two teams, Raiders and Patriots.

    Raiders NFL Coach System: 5 Star value on WR's, 5 star value on Speed WR's
    Patriots NFL Coach System: 5 star value on WR's, 5 star value on Possession WR's


    Player 1: Darrius Heyward-Bey (6'2" 210lbs.)
    Ratings: 97 speed, 96 Accel, 92 jump, 90 juke, 88 agility, 85 elusiveness, 73 Catch

    Raiders Grade = 95 OVR
    Patriots Grade = 76 OVR

    Player 2: Wes Welker
    Ratings: 85 speed, 96 accel, 71 jump, 90 jukem 93 agility, 93 elusiveness, 96 catch

    Raiders Grade = 82 OVR
    Patriots Grade = 90 OVR



    Now, two things to mention. Skills don't change when a player moves to another team. The OVR will because it is made up of skills, production, scheme, etc.

    But....

    If a player progresses or regresses then his skills change, that changes OVR.

    Make sense?

    Just like previous Maddens. OVR doesn't mean jack for translation in the game. The player needs to be in the right system. ryty32 and BobJr know all about that.
    Last edited: Jun 18, 2025
    Ansley, CHUNKNESS, Dru50 and 6 others like this.
  7. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

    Joined:
    Oct 8, 2024
    Messages:
    12,002
    Likes Received:
    1,923

    FF to 2:00

  8. Jmustang1968

    Jmustang1968 5 Star Recruit

    Joined:
    Jul 14, 2025
    Messages:
    7,878
    Likes Received:
    867
    Can you set users to autopilot now like in NCAA? Or do they have to be booted from the league and rejoin?
  9. RedZoneD25

    RedZoneD25 TSO Social Media Coordinator

    Joined:
    Feb 29, 2025
    Messages:
    62
    Likes Received:
    50
    There is an autopilot this year.
    Dru50 and Jmustang1968 like this.
  10. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

    Joined:
    Oct 8, 2024
    Messages:
    12,002
    Likes Received:
    1,923
    Me and Jeff fought hard, and Looman listened. Auto pilot is in!
    CHUNKNESS, BobJr, Drifterbub and 2 others like this.
  11. monsieurginger

    monsieurginger 1 Star Recruit

    Joined:
    Jun 5, 2025
    Messages:
    14
    Likes Received:
    1
    Ask the developers:

    1. Does the CPU AI adapt its play calling to the plays you run during the game, previous game, season etc. and to your team's personnel? Ex: If I have Brandon Jacobs on the field, the opposing team should protect the inside run and not the outside run. Ex: If opposing team has two equal HBs, will they actually share the load?

    2. Explain further how they revamped the simulation engine. In previous versions, RB1 got to many carries, multiple 2,000 yard rushers, and other statistical results were unreal. Will NE playbook teams simulate so that the TEs will have more catches?

    3. Have they upgraded the depth chart? What I would like is to control the depth chart for each formation, down and distance, & initial play called. Will star slot receivers actually line up in the slot?
    Shaun Mason likes this.
  12. Shaun Mason

    Shaun Mason Thread by Shaun Mason Keepin' it 1hunnah.

    Joined:
    Feb 9, 2025
    Messages:
    24,249
    Likes Received:
    6,355
    Screw setting it, I want my users to autopilot themselves, I'm lazy.
  13. Matrix Monkey

    Matrix Monkey 5 Star Recruit

    Joined:
    Apr 7, 2025
    Messages:
    5,466
    Likes Received:
    641
    I think I asked this before, but to reiterate just in case...

    Can you find out how the various ratings effect things. IE AWR/PBK/RBK/THA etc used to only affect games that were simmed. But since they added new attributes I was wondering if they changed how they effect things, I think I read somewhere that now THA is the most important att for in game accuracy in M13.
  14. monsieurginger

    monsieurginger 1 Star Recruit

    Joined:
    Jun 5, 2025
    Messages:
    14
    Likes Received:
    1
    I want to repeat Matrix Monkey's question. What do the various ratings actually mean for in gameplay and simulation? Thanks in advance. No pressure. Heh.
  15. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

    Joined:
    Oct 8, 2024
    Messages:
    12,002
    Likes Received:
    1,923
    Sorry I thought I answered this.

    AWR - only matters for CPU controlled players, dictates how long it takes for a player to recognize an action item, pass, play, ball carrier, ect

    PBK - most important rating for lineman. Dictates how skilled a player is when holding a block on a pass play.

    RBK - same as PBK but for running plays.

    THA - a little different this year with new throwing motions and throw on the run. Accuracy when planted in the pocket.
  16. Jamie

    Jamie 2 Star Recruit

    Joined:
    Mar 27, 2025
    Messages:
    623
    Likes Received:
    100
    Number three is a good question. I've always liked to use different guys in different formations, but last year you had to do it in game and especially on defense, only had a few seconds to do it. Is it possible to do all of that before the game starts like in past years?
  17. monsieurginger

    monsieurginger 1 Star Recruit

    Joined:
    Jun 5, 2025
    Messages:
    14
    Likes Received:
    1
    Frisk, what does the Intangibles rating mean?
  18. DrunkenSoldier

    DrunkenSoldier Luck Of The Irish

    Joined:
    Jun 30, 2025
    Messages:
    4,042
    Likes Received:
    655
    Got some questions is there any info out there about what you will be able to from your computer like scouting, progressing players, trading, signing FA's, the draft and resigning players. Is there going to be a website or are they going to have an app or is everything going to be done from the console?
  19. maverickfp

    maverickfp 4 Star Recruit

    Joined:
    Jun 22, 2025
    Messages:
    3,475
    Likes Received:
    306
    is this the same for NCAA? just curious if the NCAA guys can help out real quick.
  20. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

    Joined:
    Oct 8, 2024
    Messages:
    12,002
    Likes Received:
    1,923
    Not sure, maybe Shaun Mason and Drifterbub can help.
  21. CeeGee

    CeeGee Block-O-Nation

    Joined:
    Feb 11, 2025
    Messages:
    566
    Likes Received:
    146
    One other thing that I am curious about:

    How does Free Agency work in CC Mode?

    I assume that if your the "Coach" you can go after any players you want... How do the CPU Teams go after FA?

    If your a specific position, like HB, QB or whatever, how does FA work for you in that situation?
  22. Drifterbub

    Drifterbub Help me hide a body?

    Joined:
    Feb 10, 2025
    Messages:
    16,891
    Likes Received:
    2,463
    The rating systems are different for Madden and NCAA. Although I'm sure the ratings they share have similar meanings. Shaun asked a lot about awareness and some other attributes. They don't necessarily mean what you might think.
  23. maverickfp

    maverickfp 4 Star Recruit

    Joined:
    Jun 22, 2025
    Messages:
    3,475
    Likes Received:
    306
    so Shaun Mason ... any insight into what the ratings mean for NCAA?
  24. CHUNKNESS

    CHUNKNESS Recruiter, Quality Simulation Football

    Joined:
    Jun 13, 2025
    Messages:
    8,985
    Likes Received:
    4,289
    Markus, thanks for all of your info!

    Here's another question... have they implemented the appropriate NFL tie-break formulas into the game for determining playoff seeds and draft order, or are they still alphabetical/static?
    Jamie and Keller like this.
  25. Kidofcrash23

    Kidofcrash23 4 Star Recruit

    Joined:
    Aug 17, 2024
    Messages:
    2,068
    Likes Received:
    494
    Very minor things that haven't been reflected in madden.

    • Clock running on kickoff if the returner is in the endzone. I believe in the NFL, if the kick returner never leaves the endzone, the clock doesnt run.
    • I think in m12 if you run out of the endzone on a kickoff and run back, it is still a touchback. is that still the case?
    • Penalties on extra points, sometimes there is an offside (for those that try to time the kick) and i believe the penalty should apply to the kickoff instead of accepting declining.
    • When a delay a games happens, it is automatic 5 yards, but in the game, it lets you choose to pick to accept or decline.
    • IR - i didnt play franchise in m12 so not sure if fixed, if a guy is on IR, does that open a roster spot?

Share This Page

Tweet