1. If you haven't seen already, TSO is now powered by Discord! This means that we will eventually be disbanding the embedded chat on the main forum page. Head to this page to learn more on how to integrate your TSO account with discord! https://traditionsportsonline.com/wiki/discord-integration/

TT IV 2011: League Description and Rules

Discussion in 'Thread Archive' started by MurkYa21, Jun 22, 2010.

Thread Status:
Not open for further replies.
  1. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    TT IV 2011: League Description and Rules

    Part I: League Discription and Information

    TT IV

    Dynasty Description
    Welcome to the 4th Horseman! 2011 is going to be a great year with the launch of the premier leagues, all the great additions to the game by EA, etc.

    This year we will be split between two conferences: SEC and ACC. Coaching changes will not be available like last year.

    A few things to note for this year:
    - I will post in the 'Game Scheduling' sub forum when I advance the week, and that is where you should schedule user games with our opponents. Do not use this thread as a place to chat.
    - There will be one thread in the 'Game Summaries' sub forum where we will all post our summaries for the entire season and through out the entire OD. If you want to dedicate a specific thread for an awesome game or something like that, go ahead.
    - We won't have individual pages in the 'Scouting Reports' sub forum this year. You can post scouting reports on people in there or ask for information, just no individual pages this time. Also, we will be stuck with the playbooks you choose for week 1 for the entire season.
    - Last but not least, USE THE RANKINGS SYSTEM. More info on that to come.

    Name Team
    1. Max Florida
    2. Hotrod Georgia
    3. Jman Wake Forest
    4. areedr Virginia Tech
    5. Parrothead Miami
    6. lilmaggie Tennessee
    7. Murk Florida State
    8. ociu Alabama
    9. Riptides LSU
    10. 1ke Virginia
    11. Mcyork Auburn
    12. sreese Clemson

    Waiting List

    Sliders & Settings
    Column 1 Column 2
    Difficulty: TBD
    Quarters: 7 mins

    Offense Human CPU[/U][/B]
    QB Accuracy
    Pass Block
    WR Catching
    RB Ability
    Run Blocking
    Defense Human CPU[/U][/B]
    Pass Coverage
    Pass Rush
    Rush Defense
    Special Teams Human CPU[/U][/B]
    FG Power
    FG Accuracy
    P Power
    P Accuracy
    Kickoff Power
  2. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    Part 2: In Game Rules

    TT IV

    We are trying to simulate the game of football as closely as possible. With that being said, we have put the rules in place to prevent future problems from coming up. If ever there is a need to discuss a rule, or something along those lines, don't hesitate to bring it to my attention.

    Pre Game Adjustments: Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts at some point during the week. You are allowed to make a depth move during the game if:
    A) A player is struggling
    B) If you are trying to prevent an injury
    C) The game is a blowout

    1. When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball.
    2. Players are prohibited from audibling into formations that give them advantages. For example, coming out in a 4 WR set and audibling into a 2 TE set. Audible within your personel.

    Sportsmanship: Please do not taunt or act like an idiot in a user vs user game. In general, just respect each other. If there is some kind of inside joke that someone pulls at the end of the game, out of friendship, than that is acceptable.

    Scoring Cap: 60 points. I will throw out the results, if you can't get the second game in on time I'll sim it. Obviously, if your opponent scores big you can score bigger..

    4th Down: Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:
    A) Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    B) If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    C) If you are the losing team in the 4th quarter, you can go for it whenever you like.

    Hurry Up/No Huddle: Not allowed after an incompletion.

    Play Calling, Mixing It Up: Owners are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling.

    Play Action: It is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.

    Unrealistic QB Scrambling: Nothing is worse than someone who uses their scrambling quarterback to exploit the game.
    1. There will be no sprinting straight back, stopping, then finding a target. You must sit in the pocket if that is how that play is designed to be. If they are bringing so much pressure that you feel you have to run, I bet someone is open.
    2. No calling a pass play and using it as a designed QB run. For instance, on 3rd and 1, do not call a pass play and try to run straight through the LOS to pick up the first.
    3. If a play breaks down, and the pocket collapses then you are free to try and make things happen with your feet by escaping the pressure.

    Unrealistic Pitch/Lateral: If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch.

    Moving Players Pre Snap: If you move a player pre snap you must use them until the ball is hiked. I'm not going to be real picky here, this is to avoid setting up nano blitzes, etc.

    Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited. This also falls under the rules for mixing up playcalling.

    Dropping Everyone Into Coverage: I do not want to see this tactic overused, if used at all. It is pretty cheesy in my opinion, and I'm willing to bet 99% of the TF population would agree.

    Unrealistic Defensive Tactics: Anything along the lines of using Quarters as your primary defense, or trying to stop the run with Nickel and Dime is NOT allowed.

    Special Teams
    Fake Punts: Must follow same rules as going for it on 4th down.

    Fake Field Goals: May be used at any point in the game. This should be used as a trick play, not a cheap way to go for two or score a TD. If there is a situation where you think your opponent is going to sell out on the kick and this may work go for it. Don't use this to pick up a first down, if you are that close to the first down bring your offense on the field. I think you all know how this should be used, use it like they do in real life. If there are issues we will ban it. NEVER ALLOWED ON A PAT, if you are going to go for two...go for two!

    Kickoff Pursuit: Run down the field, colide with the blocker, get off the block, make the play. Do not run circles around blockers or run out of the field of play and then come back into play to make a tackle.

    Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    Squib or Short Kicks: These are allowed, but please do not use this style for every single kick off.
  3. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    Part 3: Additional Rules

    TT IV

    Players Leaving and Transfers - Off Season
    Players Leaving: If you have a player transfer or go pro - you add on to the number of scholarships you are allowed for THAT off season. Obviously, if you persuade a player to stay you don't get an extra scholly. All Players Leaving must be posted in the off season thread.

    Receiving Transfers: If you have someone who transfers to your school - it will count against your number of scholarships allowed the following season.

    Position Changes - Off Season
    All position changes must be posted during the off season, and following the guidelines below. D line, O line, LBs, DBs are all interchangeable, and don't necessarily need to be posted.

    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 88
    WR: No restrictions
    TE: Restricted
    Height restriction > 6'2''
    Weight restriction > 220 lbs
    Speed restriction < 87
    OL: No restrictions
    DT: Restricted
    Weight restriction > 245 lbs
    DE: Restricted
    Height restriction > 6'2''
    Weight restriction > 215 lbs
    Speed Restriction < 84
    OLB: Restricted
    Weight restriction > 200 lbs
    Speed Restriction < 86
    MLB: Restricted
    Weight restriction > 205 lbs
    Speed restriction < 86
    DB: No restrictions
    RET: No Restrictions

    Cuts - Off Season
    In the off season, the lowest you can cut down to is 69 AND you can additionally cut any player that is below 60 overall. All cuts must be posted in the off season thread along with ratings, position, etc.

    The amount of scholarships that can be offered at any given time will be dictated by the following formula:

    A = number of seniors on your team that will graduate
    C = One additional scholarship to provide a cushion.
    C = 70 - current amount of players currently on roster

    A + B + C = total number of available scholarships.

    Note: Committed players count against your scholarship limit

    - Users must play a minimum of 4 user vs user games.
    - Users may agree to contracts with other users for out of conference games.
Thread Status:
Not open for further replies.

Share This Page