TT IV: League Description and Rules

Discussion in 'Thread Archive' started by MurkYa21, Jun 29, 2009.

  1. MurkYa21

    MurkYa21 Walk On

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    TT IV: League Description and Rules

    Part I: League Discription and Information

    THE 4TH HORSEMAN
    [/center]

    Dynasty Description
    Hello, to all newcomers! First off, TT IV is a feeder league, which means this dynasty will mostly be made up of newer members. This dynasty is a "rebuild a team" type of dynasty, by that I mean, we will start out with teams that are 3 star prestige or under (such as UCF, Rice, Ohio, Eastern Michigan, etc.) and will be split into two different conferences and four different divisions: The MAC and Conference USA.

    Your goal as a head coach is to build your team into a powerhouse, while at the same time building your integrity and legacy as a coach. You will be expected to post write ups and updates on how your team is doing on the year, etc. Now, I understand that sometimes we won't always have time for this, but when it comes down for it...you signed up for a realistic league and this is as realistic as it gets. Have fun with the write ups, learn your players names and watch them progress, and make sure you are checking in on your leaguemates blogs too!

    This is a league of respect. If someone begins to cross the line, they will be warned. If the problem persists and can make an accurate judgement of the situation I will not hesitate to remove someone from the dynasty in order to keep things running smoothly for everyone else.


    READ: Important info expected from users in THIS dynasty
    • You are expected to be ACTIVE in the forums, that is what sets TF apart from other dynasties!
    • Cheese will NOT be tolerated in any shape or form. DO NOT DO IT!
    • There will be "recruiting limits" that you will need to understand and abide by, this is likely something new to you so feel free to ask questions.
    • Like posted above, you are expected to keep some sort of BLOG or TEAM SUMMARY (some go more in depth than others).
    • There will be no SUPER SIMMING of your game allowed during gameplay.
    • We will advance on a 72 hour cycle, or as soon as possible.

    Roster
    Name Team
    The Parrothead Northern Illinois MAC West
    Riptides Ball State MAC West
    MurkYa21 Central Michigan MAC West
    dub Buffalo MAC East
    b milley Bowling Green MAC East
    The Shrike Kent State MAC East
    Mcyork Houston C-USA West
    Jman Tulsa C-USA West
    Maxattax34 Rice C-USA West
    CastorTroy ECU C-USA East
    1ke Southern Miss C-USA East
    NatiSaint UCF C-USA East

    *links are to user pages (career records, etc)

    Waiting List
    Name


    Sliders & Settings
    Column 1 Column 2
    Difficulty: AA
    Quarters: 7 mins


    Sliders
    Offense Human CPU[/U][/B]
    QB Accuracy 35 35
    Pass Block 0 0
    WR Catching 40 40
    RB Ability 15 20
    Run Blocking 0 0
    Defense Human CPU[/U][/B]
    Pass Coverage 15 15
    Pass Rush 60 65
    Interceptions 0 0
    Rush Defense 10 15
    Tackling 20 20
    Special Teams Human CPU[/U][/B]
    FG Power 35 35
    FG Accuracy 40 40
    P Power 45 65
    P Accuracy 35 35
    Kickoff Power 50 50

     
  2. MurkYa21

    MurkYa21 Walk On

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    Part 2: In Game Rules

    THE 4TH HORSEMAN
    [/center]

    We are trying to simulate the game of football as closely as possible. With that being said, we have put the rules in place to prevent future problems from coming up. If ever there is a need to discuss a rule, or something along those lines, don't hesitate to bring it to my attention.


    General
    Pre Game Adjustments: Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts at some point during the week. You are allowed to make a depth move during the game if:
    A) A player is struggling
    B) If you are trying to prevent an injury
    C) The game is a blowout

    Audibles:
    1. When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball.
    2. Players are prohibited from audibling into formations that give them advantages. For example, coming out in a 4 WR set and audibling into a 2 TE set.

    Sportsmanship: Please do not taunt or act like an idiot in a user vs user game. In general, just respect each other. If there is some kind of inside joke that someone pulls at the end of the game, out of friendship, than that is acceptable.

    Scoring Cap: 60 points. I do not want to see excessive running up of the score. It can screw up the statistics and looks bad. Needless to say, if your opponent scores big, you can always score bigger.



    Offense
    4th Down: Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:
    A) Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    B) If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    C) If you are the losing team in the 4th quarter, you can go for it whenever you like.

    Motioning: Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible.

    Hurry Up/No Huddle: Can be used any time in the 2nd half when you are trailing considerably (14+) or when it's late in game (at least the 4th QTR) when you are trailing (1+) or need to score to break a tie. It is never allowed after an incompletion.

    Play Clock/Chew Clock: Killing clock is allowed. The main reasons for killing clock should be:
    1. To have the last possession of the 1st half or 2nd half. You may use the chew clock feature once the game clock reaches 4 minutes.
    2. To close out a quarter. You may use the chew clock feature once the game clock reaches 1 minute for the quarter.
    3) If you have a large lead and it's in latter half of the 4th quarter. Run the ball. Stay in bounds.

    Play Calling, Mixing It Up: Owners are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling.

    Play Action: It is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.

    Unrealistic QB Scrambling: Nothing is worse than someone who uses their scrambling quarterback to exploit the game.
    1. There will be no sprinting straight back, stopping, then finding a target. You must sit in the pocket if that is how that play is designed to be. If they are bringing so much pressure that you feel you have to run, I bet someone is open.
    2. No sprinting out immediately after the snap, or when there is no pressure. If you do this, you must run the ball. It will not be tolerated if you are doing this in an effort to find a flaw in the AI.
    3. No calling a pass play and using it as a designed QB run. For instance, on 3rd and 1, do not call a pass play and try to run straight through the LOS to pick up the first.
    4. If a play breaks down, and the pocket collapses then you are free to try and make things happen with your feet by escaping the pressure.

    Unrealistic Pitch/Lateral: If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch.



    Defense
    Moving Players Pre Snap: The TF rule is to only move the play you will be using pre snap, but I am allowing us to move two. Why? because sometimes you would like to move a guy or two to disquise your defense in ways simple shifts can't, or maybe to move a guy to cover a specific part of the field or a particular player. Do not use this priveledge to exploit the game in anyway; I don't think we will have any problems.

    Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited. This also falls under the rules for mixing up playcalling.

    Dropping Everyone Into Coverage: I do not want to see this tactic overused, if used at all. It is pretty cheesy in my opinion, and I'm willing to bet 99% of the TF population would agree.

    Unrealistic Defensive Tactics: Anything along the lines of using Quarters as your primary defense, or trying to stop the run with Nickel and Dime is NOT allowed.

    1-5-5 Defense: banned.

    Run/Pass Commit: banned.

    Aggressive Game Plan: These are to be using situationally. It is really annoying to see someone continously go after the strip even though they have received four facemask penalties.



    Special Teams
    Fake Punts: Must follow same rules as going for it on 4th down.

    Fake Field Goals: May be used at any point in the game. This should be used as a trick play, not a cheap way to go for two or score a TD. If there is a situation where you think your opponent is going to sell out on the kick and this may work go for it. Don't use this to pick up a first down, if you are that close to the first down bring your offense on the field. I think you all know how this should be used, use it like they do in real life. If there are issues we will ban it. NEVER ALLOWED ON A PAT, if you are going to go for two...go for two!

    Kickoff Pursuit: Run down the field, colide with the blocker, get off the block, make the play. Do not run circles around blockers or run out of the field of play and then come back into play to make a tackle.

    Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    Squib or Short Kicks: These are allowed, but please do not use this style for every single kick off.
     
  3. MurkYa21

    MurkYa21 Walk On

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    Part 3: Additional Rules

    THE 4TH HORSEMAN
    [/center]



    Players Leaving and Transfers - Off Season
    Players Leaving: If you have a player transfer or go pro - you add on to the number of 1-3 stars you are allowed for THAT off season. Obviously, if you persuade a player to stay you don't get an extra scholly. All Players Leaving must be posted in the off season thread.

    Receiving Transfers: If you have someone who transfers to your school - it will count against your number of scholarships allowed the following season (assuming you accept the transfer). It will count against your number of 5 stars if the are 90+ overall, your 4 stars if they are 80+ overall, and your 1-3 stars if the are 79- overall.



    Recruiting
    We recognize that players have a significant recruiting advantage over the CPU, and we have established a few rules in an attempt to preserve some kind of balance.

    Offering more scholarships/signing more than that number is penalized by a loss of ten hours of recruiting time per player over. Penalty is enforced from the first week until the time expires. Player may not spread out their penalty hours.

    1. Players must limit each year's class based off the following formula:

    A = number of seniors on your team that will graduate (If you happen to redshirt a Senior)
    B = One additional scholarship to provide a cushion.
    C = 70 - current amount of players currently on roster

    A + B + C = total number of available scholarships.

    Note: Committed players count against your scholarship limit.

    2. Players can take a number of four-star recruits equal to the prestige of their program. So, Central Michigan is a 3 star program, I get to offer schollys to 3 four-stars each year or more as my team prestige grows.

    3. Each player's potential recruiting class is based on their performance the previous year. In order to recruit five-star players, a team must meet the criteria listed below. If none of the conditions are met, the team may not recruit five-star players in the following season, but must still act according to rules 1 & 2 when they recruit.

    • Show up for all member vs. member games = recruit an additional 5 star player
    • Win a Conference Championship = recruit an additional 5 star player
    • Win the BCS National Championship = recruit an additional 5 star player
    • Win 10 games = recruit an additional 4 star player
    • Win a bowl game = recruit an additional 4 star player
    • No rule violations (recruiting or otherwise) = recruit an additional 4 star player



    Position Changes - Off Season
    All position changes must be posted during the off season, and following the guidelines below. D line, O line, LBs, DBs are all interchangeable, and don't necessarily need to be posted.

    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 88
    WR: No restrictions
    TE: Restricted
    Height restriction > 6'2''
    Weight restriction > 220 lbs
    Speed restriction < 87
    OL: No restrictions
    DT: Restricted
    Weight restriction > 245 lbs
    DE: Restricted
    Height restriction > 6'2''
    Weight restriction > 215 lbs
    Speed Restriction < 84
    OLB: Restricted
    Weight restriction > 200 lbs
    Speed Restriction < 86
    MLB: Restricted
    Weight restriction > 205 lbs
    Speed restriction < 86
    DB: No restrictions
    RET: No Restrictions



    Cuts - Off Season
    In the off season, the lowest you can cut down to is 69 AND you can additionally cut any player that is below 60 overall. All cuts must be posted in the off season thread along with ratings, position, etc.


    Schedules
    - Users must play a minimum of 4 user vs user games.
    - Users can request two additional changes to their schedule, whether it be a ranked team or rival.
    - Users may agree to contracts with other users for out of conference games.



    Switching Schools and/or Conferences
    Users will have the opurtunity, given that they meet the requirements, to switch to a different school or even switch their current school to a new conference. Switches will be made AFTER the bowl games.

    Click here for full rule and thread.


    Coaching Expectations and Criteria
    none as of right now.
     
  4. 1ke

    1ke D.I.L.L.I.G.A.F.

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    These rules Murk?

    If so....signed
     
  5. mcyork

    mcyork Walk On

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    ok reread understand the changes
     
  6. MurkYa21

    MurkYa21 Walk On

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    yea...these are kinda specifically OUR rules on top of the standards we have here at TF.
     
  7. MaxATX34

    MaxATX34 Texas Football

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    read and understood.
     
  8. The Parrothead

    The Parrothead Walk On

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    read and signed.
     
  9. BDSDIGITAL

    BDSDIGITAL One Time for your Mind

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    I didn't see a difference. What's the change?
     
  10. MurkYa21

    MurkYa21 Walk On

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    there isnt a change, some people may not be aware of these rules even existing. It is hard to tell since this thread has been locked, so now there is the oppurtunity for everyone to agree to them. Plus the new guys.
     
  11. MurkYa21

    MurkYa21 Walk On

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    I just fixed the recruiting rules, and eliminated the rule about losing to your rival.

    Although!! I thought of something interesting, we could put "wagers" up on certain user vs user games if we wanted to such as...

    york and max are going after the same stud, and they say that whoever loses their game that season loses the ability to recruit that player anymore, and has to remove the scholarship. Of course, that would be up to the users, but we could be very creative with this and make things even more interesting.

    Is that a good idea?
     
  12. The Shrike

    The Shrike Colonel Thrillz

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    Read and understood. One question about recruiting, though. In the general rules for TF, teams that have an underclassman who will likely leave early for the draft (highly rated, has won award(s)) can recruit an additional player. Is that the rule for this dynasty, too?
     
  13. Riptides

    Riptides Potential Star

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    sounds good.
     
  14. MurkYa21

    MurkYa21 Walk On

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    Sorry I didn't answer this earlier...no, that is not a rule in TT IV.

    Everyone who still hasn't signed these needs to..
     
  15. Highyella

    Highyella Walk On

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    Read and signed
     

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