TT IV Rules and Settings

Discussion in 'Thread Archive' started by theSANDMAN215, Feb 10, 2009.

  1. theSANDMAN215

    theSANDMAN215 Hokie, Hokie, Hokie, HI

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    TT IV Rules and Settings

    Position Changes
    Position Weight Restriction Speed Restriction
    QB N/A N/A
    RB N/A N/A
    FB >= 220 lbs < 90
    WR N/A N/A
    TE >= 220 lbs < 90
    OL N/A N/A
    DT >= 265 lbs N/A
    DE >= 215 lbs N/A
    OLB >= 210 lbs <= 92
    MLB >= 215 lbs <= 92
    DB N/A N/A
    RET N/A <= 93



    Players leaving
    A player will not be allowed to attempt to sway a player from the pro draft if he:

    * is >= 90 OVR

    * is a JR that has won an award (Heisman, Thorpe, Maxwell, etc)

    Kickers and punters can be swayed from pro draft regardless of OVR and class.

    Scholarships
    The amount of scholarships that can be offered at any given time will be dictated by the following formula:

    A = number of seniors on your team that will graduate
    B = number of underclassmen that qualify for pro draft with aforementioned rules.
    C = Three additional scholarships to provide a cushion.
    D = 70 - current amount of players currently on roster

    A + B + C + D = total number of available scholarships.

    Note: Committed players count against your scholarship limit.
     
  2. theSANDMAN215

    theSANDMAN215 Hokie, Hokie, Hokie, HI

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    1. Rotating QB's play to play - If you have one passing QB and one running QB, i really think you should limit the rotation of them. I know it's done "some" in NCAA, but from a personell standpoint the defense can't see who is running on to the field to take the snap at the play call screen and make the appropriate defenseive call. If you want to play a running QB, play him, if you want to play a passing QB.. play him. Just be prudent on the switching in and out during the game because it's not easy to predict or adjust to that on the fly.

    2. OLB are not suppose to play DE, in any package or formation... even if it's a game based package. It just creates too much advantage when you have such speed guy coming off the end as a DE. Keep players in their original positions at all times.

    3. Play action should not be "over utilized" when you have not established the running game. Plain ole drop backs or shotgun formations should be the main passing formation for throwing the ball. Playaction is used to catch a defense off guard when you've been successful and pounding the rock during the drive or game. Be prudent in it's use.

    4. Moving players before the snap on defense, then switching to another player is prohibited by rule in TT.

    5. WR's should be the main target for passing plays. HB's should be checkdown receivers and not primary targets. The game accentuates speed to the degree that it's hard for ANY LB to cover a 90+ speed HB and i don't want to see that get out of hand or be a primary aspect of an offensive gameplan.

    6. Running your QB around in the backfield then throwing the football should be limited to when you are being pressured out of the pocket. Scrambling outside and running around or up to the line of scrimmage right before your throw is not straight gameplay and should be avoided as a tactic in your offense. I understand that plays breakdown and sometimes you have to do what you have to do, but keep in mind that intentionally doing it will be frowned upon.

    7. Manually motioning your WR's before the snap should be kept to a realistic minimum. There are plenty of plays with green routes and defined motion in them that you can utilize. But again, don't abuse them.

    8. Constant crossing routes and drag routes are not to be 80% of your passing gameplan, neither are deep LOB bombes... lets keep the passing game realistic and challenging for both offense and defense.

    Finally and most importantly, treat other players, both gameplay and attitude, how you would want to be treated. This is a friends first league. If your taking these game "seriously" you need to re-evaluate your priorities. We are here to have fun and play a video game, it's a mythical national championship not a real one. Respect your opponent and have fun with it.

    (Got this from TT I)
     
  3. theSANDMAN215

    theSANDMAN215 Hokie, Hokie, Hokie, HI

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    Sliders
    Heisman
    7:00 Minute Quarters

    <table border = "1.0"><td>User<td>Offense<td>cpu</td><tr><td>40<td>qb acc<td>45</tr><tr><td>60<td>Pass Block<td>35</tr><tr><td>20<td>WR <td>25</tr><tr><td>50<td>RB ABI<td>50</tr><tr><td>50<td>Run Block<td>40</tr></table>
    <table border = "1.0"><td>User<td>Defense<td>cpu</td><tr><td>50<td>Awar<td>45</tr><tr><td>20<td>KnDn<td>60</tr><tr><td>10<td>Int<td>0</tr><tr><td>55<td>Br Bl<td>45</tr><tr><td>50<td>Tak<td>45</tr></table>

    SPECIAL TEAMS
    SLIDER HUMAN COMPUTER
    FG Power 25 40
    FB Accuracy 25 30
    Punt Power 25 45
    Punt Accuracy 35 45
    Kickoff Power 55 55
     
  4. BDSDIGITAL

    BDSDIGITAL One Time for your Mind

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    I'm good with these rules but I see that Sandman won't be running this league for 2010 so will the rules change or can we count on these to be the base rules for this year?
     
  5. The Parrothead

    The Parrothead Walk On

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    I would say these are probably pretty standard. These just make it look like how real football is (IMO). The kicking sliders could probably be adjusted if need be, but I'm guessing we'll need those as it still looks like kicking is almost automatic.

    I'm sure after we all have the game we'll know if anything needs to be added/adjusted.
     
  6. MurkYa21

    MurkYa21 Walk On

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    We don't even know how effective sliders will be yet..

    apparently OS did a test and their opinion was that the sliders were completely inefective..

    Im pretty sure it is one of the things EA is trying to fix before release, or make a patch for
     
  7. The Parrothead

    The Parrothead Walk On

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    2,902
    True. I was going on the assumption that the sliders would be fixed at some point.
     

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