TTCC Week 2 - Nurburgring Grand Prix - 20 LAPS Track Preview A big thanks as usual goes to JMS for taking time out of his day to record and put up this video. I hate to make generalizations but to me - at least in Forza... This is one of those tracks where the racing line mostly has it right - It's up to the driver to get the braking and turning inputs as perfect as they can. I think of most of this course as a luge circuit. There's not really that many places to go, it's rare to even see two cars abreast (though Del and I proved this can be done...haha). The track starts out with a nice long straight. As you make the first hairpin turn into the Mercdes Arena you enter one of only two places on the track that I think are all that technical. The Mercedes Arena is presumably called because from the Mercedes-named stands in that area, viewers have a real eyeful of the first few turns. There are many ways to traverse these first few corners and not necessarily one "right" way. That will depend on who is around you at the moment, what kind of car you have and what its capable of, etc. If I'm hot lapping, the first corner is generally taken by braking early on the left side of the straight, then turning hard across the inside of the corner and (hopefully) accelerating out as soon as possible. Then you want to try and take those first few corners with rhythm. Again, exactly where and how is best depends on the car. I do recommend staying on the inside of the corner all the way through turn 3 if possible... This sets up an easier right-hander onto the mini straight that follows. From there, you're usually following the race line right until that last corner, which again is a corner that has a lot of ways you could go. Practice the correct application of the brakes (you don't want to jam them). Turn on the race line if you're not sure where you should be going... If you have a real wheel drive car, it is important on corner exit to aim for one car inside of where you want to end up, because the car will step out sometimes and require a quick correction. For me this is key for my car and this track. I know the rear end is going to want to step out so as you will see in the highlight that JMS did for me, I know that and aim accordingly then make the same quick counter-steer maneuver and throttle adjustment just about every time to get the car moving forward again. WEEK 2 PI Ratings Tune your car to these PI restrictions for week 2 *Note, this week's start is later than usual because some on the west coast will be finishing up with Halloween If there are a lot of people that can't make it, we can reschedule or something. Fine Tuning Notes *Usually to get the car +/- 10 points you just need to stick a part or two on the engine (or vice versa). If your car can't get above 650 for some reason let me know... You might have to do an engine swap or something else to get it there. *If it's close, things to look at are the wheels (find something a couple pounds lighter or heavier than what you're running, or wheel size, or also the driveshaft which no longer has to be race... That adds or subtracts around 1 PI at at time to really give you some options to dial it in. Also the flywheel is another upgrade in the engine that can get you up or down 1-2 PI and is useful if you can fit it.