League Rules League Settings Gameplay Difficulty: Heisman Quarter Length: 8 minutes Penalties: Custom Slider Adjustments: Custom Game Speed: Slow Coach Skill Level: 1 (Skill Level must be increased at the ratio of 1:1 for Gameplanning:Recruiting) Slider Settings Slider Category Setting (User/CPU) QB Accuracy 15/20 Pass Blocking 35/45 WR Catching 45/45 RB Ability 55/45 Run Blocking 40/45 Pass Coverage 65/70 Interceptions 30/30 Rush Defense 45/75 Tackling 45/50 FG Power 45/45 FG Accuracy 15/45 Punt Power 45/45 Punt Accuracy 25/40 Advance / Schedule We will advance the league every 72 hours at approximately 10 PM EST. This is a hard advance with NO exceptions. Always recruit before you play your game! If you have played your game, I am assuming that you have recruited and will count you as ready. If you have a bye and all players who had a game have finished we will advance. So make sure you recruit ASAP when you have a bye. A minimum of 5 user games will be scheduled per season. Game Play Rules: Game Restart If you have a CPU restart you will be penalized with the loss of 33% of your scholarships for next season. The burden of proof is on you to show why there was a restart. Game Planning Allowed except for: Run Commit Jump Snap Strip the Ball Play Calling Vary play calling as much as possible on both defense AND offense You can attack an opponent's weakness, but do so without exploiting a flaw in the game itself The offense must make sure the defense is allowed reasonable time to read and adjust to audibles (i.e. 2-3 seconds) Offense Scoring: There is a scoring cap of 70 points in a blowout. If you exceed this your team will be hit with sanctions. If ahead by 28 points or more in the 2nd half, you must bench your starting offense If ahead by 40 or more in the 1st half, you must bench your starting offense Audibles Unrealistic Audibles are not permitted (i.e. Goaline to Shotgun, I-Formation to 5-Wide) WR cannot be moved to TE with audible TE cannot be moved to WR with audible Hurry-Up Offense Must be used from the first play of a drive until the drive ends. Can not be continued after an incomplete pass or a play that netted negative yardage. Once the drive continues, the no-huddle must be resumed. Motion Ball cannot be snapped until the player is set in stance / in position regardless of play clock remaining, unless by play design Quarterback Scrambling QB drop-back must be of realistic length ( 3 / 5 / or 7-steps) QB roll-out immediately following the snap must be by play design (i.e. bootleg / option) Scrambling is allowed if pressured, but pressure MUST be there Pass Distribution WR should be primary passing target Majority of passes should go to your top 2 WR's 3rd, 4th, 5th rated WR's or TE's should not be leading your team in receptions Goal Line Formation Allowed when: Used on 3rd / 4th & Short (2 yards or less) or 5 yards or less from the end-zone 4th Down Attempts Allowed if: On the opponent's side of the 45 yd line and it is 4th & 3 or less or Anytime down by 14 pts or more in the 2nd half or Trailing in 4th quarter Defense Formation Limitations 3-4 / 4-3 / 3-3-5 / 4-2-5 are the only formations allowed to be used as a base defense Pre-Snap Adjustments Press Coverage / Loading the box / Showing blitz are prohibited on 3rd and 4th down if the yardage to gain exceeds 5 yards Performing the same pre-snap adjustments every play / repeatedly is NOT allowed Using the "Run-Commit" feature is NOT allowed under ANY circumstances Manual Player Movement In addition to the rule below, users may manually move one (1) player pre-snap. If a DB / LB is not lined up properly over their man, a player is allowed to put them in correct position. This is permitted in man defense ONLY Pass Rush Looping around the OL to avoid contact is prohibited, initial contact with the lineman must be made The defense MUST rush AT LEAST 3 players, NO EXCEPTIONS Special Teams Fake Punt/Kick allowed within same restrictions as 4th down attempts Manual player movement pre-snap is NOT allowed, period. Any kick that takes advantage of the AI is banned. Once again guys this league is meant to be SIM and competitive, however it is meant to be FUN for both players above everything else. We want everyone play their games and enjoy themselves. League Roster / Recruiting Rules Editing Players: Editing of Height and Weight of players is not allowed. You may edit appearance and "gear" only. Recruiting Rules: We are currently using Heisman recruiting with a cap of 2 per season. The winner of the Coach of the Year is allowed an additional recruit for the next season. Scholarships The amount of scholarships that can be offered at any given time will be dictated by the following formula: A = Number of seniors on your team that will graduate B = Two additional scholarship(s) to provide a cushion. C = 70 - current amount of players currently on roster A + B + C = total number of available scholarships. Note: Committed players count against your scholarship limit. Players Leaving: The following players cannot be convinced to stay during the offseason if they want to enter the draft: is > 95 OVR is a JR that has won the Heisman is a JR and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 90 OVR Kickers and punters can be swayed from pro draft regardless of OVR and class. Offseason The offseason will be conducted in one night that works best for the majority of the dynasty. This does not include the preseason. Redshirts You may not redshirt: Juniors (except for JUCO transfers) Seniors A player whose Overall rating is 1st or 2nd on your depth chart. The exceptions here are for: Kicker/Punter Quarterback Offensive Line A FR or SO if an upperclassman within 3 points of him. Position Restriction FB Restricted - Weight > 230 lbs - Speed < 84 - Height < 6'2'' WR No Restriction TE Restricted - Height > 6'2'' - Weight > 225lbs - Speed < 89 OL No Restriction DT Restricted - Weight > 265 lbs DE Restricted - Height > 6'2'' - Weight > 240 lbs - Speed < 83 OLB Restricted - Weight > 215 lbs - Speed < 85 MLB Restricted - Weight > 225 lbs - Speed < 85 DB No Restriction Forum Requirements The winner of each User vs User contest is REQUIRED to post a game recap (2-3 paragraphs, not a novel) ALL members are expected to participate in any official league discussion ALL members MUST use the "Game Scheduling" forum as the primary means of scheduling league games Forum Etiquette RESPECT ONE ANOTHER AT ALL TIMES. Do not make it a habit of complaining about a person’s game play without first asking yourself, “why am I mad?” If the answer is because you could not stop their offense or they caught you off guard on defense, then hit the practice field and move on. If there is a rule infraction or dispute during a game, pause the game and communicate the concern with your opponent. If you are unable to resolve the problem among yourselves, get an available staff member involved. At no point should either owner involved in a dispute disrespect their opponent via messenger, or berate their opponent publicly in the forum. The league staff reserves the right to remove any owner that violates the code of conduct as it has been outlined here. Forum Code Of Conduct TSO plays an integral part in the development of NCAA, Madden, and potentially other genres in the future. ALL UC league members, present and future alike, are required to recognize and respect that TSO is the governing body of all leagues within the community. YOUR voice is important. Just as you did by completing your TSO application, each league member is required to confirm publicly that they will respect and contribute to the TSO community. Any deviation from that will result in the immediate dismissal from The Underclassmen and the TSO community.