Unresolved Questions

Discussion in 'Thread Archive' started by abolishthefed, Jul 13, 2011.

  1. abolishthefed

    abolishthefed Specializing in mediocrity

    Joined:
    Mar 27, 2010
    Messages:
    4,156
    1. Are we going to use a default coach or create a new one for our teams?

    2. What are the recruiting restrictions for this season?

    3. Are we allowing run commit / pass commit this season?
     
  2. abolishthefed

    abolishthefed Specializing in mediocrity

    Joined:
    Mar 27, 2010
    Messages:
    4,156
    Also, what do we want to do on offensive / defensive playbooks?
     
  3. cnic75

    cnic75 The Legacy

    Joined:
    Feb 21, 2009
    Messages:
    1,210
    I hope we can use custom playbooks. I have made both offensive and defensive books that I am getting used to. I used Auburn as a base on offense and added a few things to it. For defense I started with 4-3 as a base and added 3-4, 3-3-5 okie, and 4-2-5 under slide. The only problem is that I now have so many plays that I cannot keep up with them all. I might end up trimming both of them down a bit. Also, I have not experienced the glitch that others are seeing. I just made sure that I kept the plays in each formation in multiples of three.
     
  4. Wick36

    Wick36 Welcome to the Jungle

    Joined:
    Jul 14, 2010
    Messages:
    5,283
    I didn't keep them in multiples of 3, and I haven't had the glitch.

    Your defensive playbook has stuff from all of the bases? It better be called UltraMultiple or something ;)
     
  5. cnic75

    cnic75 The Legacy

    Joined:
    Feb 21, 2009
    Messages:
    1,210
    ultramultiple is a good name for it. it is too much. i am going to end up cutting at least the 4-3 or 3-4 before we start league play.
     
  6. Hova

    Hova Live Action. YiYiYi!

    Joined:
    Feb 21, 2009
    Messages:
    12,136
    [quote="abolishthefed, post: 622228"
    ]1. Are we going to use a default coach or create a new one for our teams?

    2. What are the recruiting restrictions for this season?

    3. Are we allowing run commit / pass commit this season?[/quote]

    1. We will be using default coaches

    2. They will be atleast 4 five star limits, perhaps stricter.

    3. Yes, it was allowed last year as well. Aggressive settings will not be allowed though.

    4. Custom playbooks are allowed but you have to be realistic with them, you cant jam every offense into one.
     
  7. cnic75

    cnic75 The Legacy

    Joined:
    Feb 21, 2009
    Messages:
    1,210
    Or every defense in my case.
     
    • Like Like x 1
  8. Wick36

    Wick36 Welcome to the Jungle

    Joined:
    Jul 14, 2010
    Messages:
    5,283
    All aggressive adjustments or just some? The QB running ones and depth coverage are nice to have sometimes, so I'm just wondering. They're really situational so it's not really an issue, but I'm just wondering none the less.
     
  9. Hova

    Hova Live Action. YiYiYi!

    Joined:
    Feb 21, 2009
    Messages:
    12,136
    All aggressive settings to keep it easy and clear cut
     
  10. T Bird8239

    T Bird8239 Walk On

    Joined:
    Jul 4, 2010
    Messages:
    705
    I wasnt aware of any ODs that allowed run commit......that BS needs banned unless its fixed in this game.......and why put restrictions on recruiting, unless the game has a problem in that area.
     
  11. bravejaf

    bravejaf Walk On

    Joined:
    Jul 13, 2009
    Messages:
    8,919
    I think 3 is probably a good number for :5stars:. We are doing 2 in T3 with a possibility of earning an additional 2 based on performance bonuses.
     
  12. Hova

    Hova Live Action. YiYiYi!

    Joined:
    Feb 21, 2009
    Messages:
    12,136
    Game does have a HUGE problem in that area, if you don't every CPU team blows after 4 years. We had restrictions last season in the legacy and the CPU still ended up sucking. The CPU just cannot keep up with the user recruiting.

    Run commit is allowed in most of the premier leagues on this site, in NCAA 10 it was complete crap, in NCAA 11 is it almost useless so I am guessing it is the same in 12.
     
  13. Wick36

    Wick36 Welcome to the Jungle

    Joined:
    Jul 14, 2010
    Messages:
    5,283
    The middle one doesn't really work at all and if your play calling is that predictable, you deserve to get stopped, a run to the opposite way or a pass will result in an enormous gain most of the time.
     
  14. bravejaf

    bravejaf Walk On

    Joined:
    Jul 13, 2009
    Messages:
    8,919
    Yeah run commit in 11 was almost worthless, think they went the complete opposite direction after all the complaints from 10. I haven't really messed with run commits in 12 though I did use pass commit on obvious passing situations. I also have not messed with aggressive/conservative settings in 12.
     
  15. bawvu97

    bawvu97 Let's Goooooo Mountaineers

    Joined:
    Jul 26, 2010
    Messages:
    4,999
    Featured Threads:
    1
    You kids need to go outside and playwith your friends lol
     
  16. MoonBBad

    MoonBBad http://twitch.tv/moonbbad

    Joined:
    May 22, 2010
    Messages:
    5,739
    Or play with yourselves.
     
    • Like Like x 1

Share This Page