VFL - LEAGUE RULES

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  1. SaintRaw

    SaintRaw Walk On

    Joined:
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    The Virtual Football League, also known as VFL, is an online Madden CCM for the PS3 played by 32 team owners.
    GENERAL INFORMATION
    Commissioner - SaintRaw
    AFC President - Crespo6
    NFC President - majesty95

    GAMEPLAY SETTINGS

    Mode - Created Coaches only CCM
    Difficulty - All-Pro
    Quarter Length - 7 Minute Quarters
    Accelerated Clock - OFF
    Injuries and Fatigue - ON
    Auto Strafe/Sprint - ON, Coach's Choice.
    Game Speed - Normal
    Pre-Season - Simulated, User Cut Days.


    --------------------------------------------------------------​


    JERSEY SELECTION - The HOME team will get first choice on color. The AWAY team must wear the opposite. No Color vs Color, if a team wears colored jerseys then the opposing team must wear White or Grey (ex: Seattle). This will prevent confusion and conflicts.

    WEEKLY ADVANCEMENTS - 2/3 advances per week. We will be running a strict schedule (as much as possible) to get 2/3 advancements completed per week. Each week will be based on availability of the league. If everyone is free during a normal week then we will hold 3 advancements. If the majority of our league is busy for a week we will hold 2 advancements.

    3 WEEK ADVANCEMENT - The week will consist of a 48 hour window (excluding the first advancement). Basic structure will go as follows: Mon/Tue/Wed., ADV1, Thu/Fri., ADV2., Sat/Sun., ADV3.
    2 WEEK ADVANCEMENT - The week will consist of a 72 hour window (excluding the first advancement). Basic structure will go as follows: Mon/Tue/Wed/Thu, ADV1, Fri/Sat/Sun, ADV2.
    PLAYER PROGRESSION - Player progression will be set to MANUAL, meaning you are in charge of progressing your own players. You have the option to the let the computer progress each player for you but that's up to you. Player progression will be set to WEEKLY.

    PRE-SEASON GAMES/CUT DAYS - Pre-Season won't be played in the VFL. We will have a specific time and date for when each week will be simulated. Based on Madden 13's CCM mode, each coach is required to CUT a certain amount of players between each week. Each coach is required to manually cut the given amount of players for that week. If not, it will be simulated and the risk is yours. After every team does the correct amount of cuts, we will simulate that pre-season week. We will continue this process until we complete the full pre-season. SIMULATED INJURIES WILL BE SET TO OFF.

    SEASON STRUCTURE - We will play every season. Offseason will also have a specific structure but the layout will benefit owners in terms of having a break from the league. This league is based on the Owners of the league and we will offer as much break time possible during offseason. However, the break will consist of a strict schedule so coach's will know exactly when the following season will start.
    GAMEPLAY RULES
    OFFENSE

    PLAY SELECTION - Coaches in the NFL mix up their play calling, however, when a coach sees that a team is weak in an area, they exploit it. This is legal, however, with some exceptions. Do not call the same play or pattern over and over again. If a team can't stop the run or pass, you may exploit them with a heavy dose of either one by using a number of different plays. If you've called the same play twice in a row, then it's time to think twice about calling it again.

    AUDIBLES - Audibles are allowed as long as it doesn't take a player out of it's position, NO EXCUSE. If for some reason you do audible and it does take a player out of position, then you must call a time-out. If you have no timeouts left then you must wait until the clock runs and accept a 5 yard penalty.

    NO HUDDLE - Acceptable only in the final two minutes of each half or if a team is down by 21 points or more (any point of the game). It's also allowed in the fourth quarter at any time as long as that team is losing.

    MOTIONING - Motioning a player is allowed but the player in motion must be set before hiking. Motioning a player and hiking the ball before being set is prohibited. If time is running out then you must call a timeout or accept a delay of game.

    GOAL LINE FORMATION - Allowed only within 10 yards of the end zone or in short yardage situation (any spot on the field) within 1 yard or less.

    RUNNING OUT THE CLOCK - "Since we are not playing 15 minute quarters, we have to be cautious of excessively running out the clock. "Killing the clock" is only permitted with under 3:00 of each half. Excessively running the clock at any other time could result in a forfeit, a replay, or other action. "Killing the Clock" would mean running the play clock down excessively under 15 seconds every play. We all know there are certain situations that are unavoidable, but when the game clock is running between plays, please try to have your plays called within a reasonable time."

    GOING FOR IT ON 4th DOWN: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:

    1) Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    2) If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    3) If you are the losing team in the 4th quarter, you can go for it whenever you like.
    There are exceptions to these 4th down rules that will be handled on a league-by-league basis. Unless it is otherwise stated, these rules are law.

    RUNNING UP THE SCORE - NOT ALLOWED, PERIOD. If you are ahead in the 4th quarter by 21 points or more with 4 minutes remaining, you should be running the ball. With 2 minutes left, you must either run the ball or you must QB KNEEL if you can run out the clock remaining and your opponent is out of timeouts. Any unnecessary scoring or stat padding will not be tolerated. Use your best judgement. Show sportsmanship by respecting your opponent and the league.
    DEFENSE

    PLAY CALLING - Teams should mix up their defensive formations, coverages, and blitzes based on their defensive scheme and the opponent’s offensive gameplan. Please call realistic defensive plays for the proper situation. Sitting in Cover 3 or DE Contain all game, for example, is prohibited. The only exception, is if you're running Cover 3 in different formations. Ex) Running 4-3 Under - Cover 3 all game is not allowed. You must switch up the formation. The other exception to this goes along with offenses becoming one dimensional. If your opponent is forced to become one dimensional due to the score, you will be permitted to do so on defense.

    AUDIBLES, ADJUSTMENTS and PLAYER MOVEMENT - When making adjustments on the field pre-snap, be sure that you are not making the exact same adjustments on every play. Constant press coverage, constant line stunts, shifting the DL and linebackers in the same manner every play and the like falls under the category of not mixing up play calling, and is frowned upon. You are allowed to move only ONE player during pre-snap. If you decide to move a different player then you must reset your whole defense before moving that player. Moving a D-Linemen off the line of scrimmage is prohibited.
    SPECIAL TEAMS

    ONSIDE KICKS - Only allowed by the losing team in the 4th quarter.

    PLAYER MOVEMENT - Player movement before the snap is prohibited during special teams play. Meaning you may not send an extra player back during punt returns. You also can't bring an extra player on the edge while trying to attempt a blocked FG.



    WEEKLY GAMES

    Please read the information about weekly advancements on the top portion of the thread.

    PAUSING - Madden allows a limited number of pauses during the game, so please keep that in mind. If it's ever necessary to pause the game, please provide a quick explanation to your opponent if you’re not utilizing your headset at that time. Pausing the game to show poor sportsmanship will not be tolerated. Please do not start a game if you know something will interfere with your playing time.

    DISCONNECTS - Games will disconnect from time to time for various reasons (and usually have nothing to do with either user's setup). We expect all owners to have a reliable, high-speed ISP. If you are having any type of Internet trouble, please do not start the game until the problem is resolved. If it becomes a continual issue that isn’t resolved, you will be removed.

    REPLAY RULES - Replays will all be tricky in there own way and each situation will be different. However, here are some basic guidelines when replaying a game. If a disconnection occurs then the following rules will apply:


    • If the game is tied, then a full game will be replayed. 1ST OR 2ND HALF.
    • If Team A is winning by 2 or more possessions under the final 2 minutes of the game, then the game is over (Commish must approve). If the game is outside of the 2 minute mark, then use the bottom scenarios.
    • If Team A is winning by 1-5 points, then Team B must allow Team A to score a FG before the game officially starts.
    • If Team A is winning by 6-8 points, then Team B must allow Team A to score a Touchdown before the game officially starts. The PAT will be determined if its 6, 7, or 8 points. If it's 6 then the Team A must kneel. If it's 7 then Team A must kick a PAT. If it's 8 then Team B must allow Team A to score the 2 pt conversion. 1ST OR 2ND HALF.
    • If Team A is winning by 9-12 points, then Team B must allow Team A to score a FG and Touchdown with a 1 pt conversion only before the game officially starts. Quarters 1-3.
    • If Team A is winning by 13-16 points, then Team B must allow Team A to score 2 Touchdowns (1 pt conversion only) before the game officially starts. Quarters 1-3.
    These are guidelines only. All Replays must be approved by The Commish before being replayed. Please provide the EXACT scenario the game ended at and the Commish will make a decision based on these guidelines. The Commish has the power to over rule any scenario. If a replay is granted, then both teams must use the correct guideline and play the entire game. If a win is granted then that team has the option to play the CPU or have the game Simulated. If simulated, the result will be permanent. Unfortunately Madden doesn't allow us to manually dictate the result of games. REPLAYS are tricky so please try and avoid as much as possible. If a team has multiple replays, then that member may be asked to leave.

    GAME SIMULATIONS - Although game simulations are rare, they can occur. If an owner has made a full effort either through the forum or text to communicate with their opponent with no response, inform the staff. If there is no contact after the staff member has issued a warning, the CPU will be appointed as the opponent. At that point, the staff will make a determination on the status of the unresponsive owner. If any circumstances prevent an owner from playing a game on time (illness, vacation, etc.) it must be communicated in the Vacation / Out of Town section of the forum or in the appropriate game scheduling thread. If the staff determines that both parties were at fault, the game will be determined by a CPU simulated win. Once games are simulated, they cannot be "reset" or "replayed" as the EA servers do not allow us to change game results that are final."

    QUITTING - Please do not start a game if there’s a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor. If an owner quits during any league game, tournament game, or any other type of league or TSO sponsored game because they are losing, frustrated, or angry with their opponent; they will be subject to immediate dismissal from the league and TSO.

    RESTARTS - There will be NO restarts for user vs. CPU games. In the unlikely event that you experience a problem/emergency during your game against a CPU opponent, notify your commissioner immediately. Failure to instantly notify your commissioner will result in a sim. If restarts against the CPU become a trend you will be dismissed from the franchise.
    EXPECTATIONS
    • The winner of each REGULAR SEASON contest and each POST-SEASON contest is REQUIRED to post a quick game recap in the GAME SUMMARIES thread of the current week. The loser may also comment or mention anything after the game is played. We won't require multiple paragraphs but a simple recap of how the game went is all that is needed. It's also required to mention how the game went with the player vs. player interaction. Other owners are also free to mention or comment on anything in the forum as well.
    • ALL members are expected to participate any time an official league discussion or poll is presented, you're expected to jump in and post your opinion. If you don't participate or show a lack of activity, you may be replaced.
    • Use the designated scheduling thread in the GAME SCHEDULING forum to schedule your game with opponents each week.
    FORUM ACTIVITY - The VFL is based on a competitive and active league for members of the TSO board. To build the foundation that we're looking for, we need the help from our team owners to participate in any league discussion and providing plenty of game recaps during the season. Use the TSO boards for ALL team information and actions. Activity from our members needs to be shown on the console (not late to games, sportsmanship, etc.) and on our message board.

    INACTIVITY - Inactivity will not be tolerated. If an owner fails to comply with announced deadlines pertaining to the league such as quotas for games played or failure to respond to league-wide broadcast messages that require a reply; the lack of performance is grounds for immediate dismissal. This includes insufficient log-ins to your forum account and inadequate actions towards posts pertaining to getting games played before the appropriate deadlines.

    ETIQUETTE - "RESPECT ONE ANOTHER AT ALL TIMES. Do not make it a habit of complaining about a person’s gameplay without first asking yourself, “why am I mad?” If the answer is because you could not stop their offense or they caught you off guard on defense, then hit the practice field and move on. If there is a rule infraction or dispute during a game, pause the game and communicate the concern with your opponent. If you are unable to resolve the problem with one another, get an available staff member involved. At no point should either owner involved in a dispute take the matter into their own hands, disrespect their opponent via messenger, or berate their opponent publicly in the forum."
    TRADES
    TRADE COMMITTEE (5) - MEMBERS TBD

    ALL trade requests must be submitted in the TEAM MANAGEMENT forum for approval. The trades will be reviewed by the league trade committee which consists of five members. Each trade must be approved by at least three members of the committee in order to be approved. If a trade proposal is denied, the reason(s) will be presented so that the owners involved in the trade may attempt to alleviate the issue(s) to have the trade proposal approved. The league staff reserves the right to deny any trade.

    Trade proposal format is posted as follows and it must be used for a trade to be accepted (NOTE: If a player's position has been changed, you will use his ORIGINAL position and overall rating before any changes occurred):

    Team 1
    Player A - pos - Overall rating and age; or draft pick
    Player B - pos - Overall rating and age; or draft pick
    Player C - etc.
    REASONING BEHIND TRADE:

    Team 2
    Player A - pos - Overall rating and age; or draft pick
    Player B - pos - Overall rating and age; or draft pick
    Player C - etc.
    REASONING BEHIND TRADE:

    TRADE DEADLINES - All trades must be requested by the scheduled weekly deadline for the transaction to be effective on the next week's roster. The regular season trade deadline is the conclusion of week six. No trades of any kind are allowed after week seven commences. Trades will resume once the post-season has been completed (Superbowl / Pro Bowl).

    TRADE RESTRICTIONS - "Teams are restricted to trading an accumulation of FIVE players on their roster and only TWO draft picks of any round each season inclusive of any "BLOCKBUSTER" trade. There is no limit to the volume of trades per team, the volume of teams involved, or the volume of players/picks involved in an individual trade as long as each team involved does not exceed their five player and two draft pick maximum limit per season. An exception to the maximum limits are DRAFT DAY TRADES .
    Draft day trades may involve the exchange of picks ONLY. Draft day trades involving players are NOT allowed. There is no limit on the number of draft picks a team may exchange during the LIVE draft ONLY. There is no limit on the number of draft picks that a team may accumulate via trade.
    For trade limit purposes, the definition of "SEASON" begins with the off-season retirements phase and ends with the conclusion of the Superbowl. There is no limit on the number of draft picks that a team may accumulate via trade. "

    "BLOCKBUSTER" TRADE - 'Teams are allowed ONE "BLOCKBUSTER" trade per season which involves the exchange of any player rated 90ovr or greater. ALL teams involved in the trade will be credited with their "BLOCKBUSTER" trade for the season regardless of whether or not they are receiving a player rated 90ovr or greater in the exchange."

    PLAYER OVERALL RATINGS - "For trade value purposes, a player's overall rating is based on what the player's overall rating is on the team that is trading the player away. The player's overall rating on the team that is receiving the player in a trade is the receiving team's risk or reward. "

    TRADE PROTECTION - "A player that has been received in a trade may not be traded again until the off-season following the completion of the Superbowl of the season which the player was traded. For trade protection purposes, the definition of "SEASON" begins with the off-season retirements phase and ends with the conclusion of the Superbowl. Teams may release players received via trade at any time."

    TRADE BLOCKS - "Teams may update their trade block in the online franchise or post the information in the the TEAM MANAGEMENT forum."
    RE-SIGNINGS

    All re-signing of players must be performed by each owner online and posted in the appropriate team thread of the TEAM MANAGEMENT forum. JUST REPLY TO THE TEAM THREAD WITH THE PLAYER NAME(S) AND POSITION(S) - DO NOT EDIT YOUR POST. The details of the contract terms are not required.

    In order to create a free agent market that is appropriate and fair during the off-season, the following parameters apply to re-signing players during the regular season:
    • Teams are allowed to re-sign any TWO players on their roster.
    • The TWO players re-signed may have any number of years remaining on their current contract (regular season only).
    • The TWO players re-signed may have ANY overall rating.
    • The structure of the contracts may be for ANY terms that the player will agree to. If a player does not want to re-sign, then the team must abide by the player’s demand(s) which may lead to an eventual release.
    • All regular season re-signings must be completed prior to the end of the active regular season; week 17.
    • Any team that re-signs more than two players during the regular season will be subject to penalty and possible removal from the league.
    • Re-signing players during the regular season is not required.
    OFFSEASON
    In the NFL, it is common to see higher caliber players in the last year of their contract "test the market" with other teams to see what else is available to them if they haven't re-signed with their current team. We apply the same philosophy to off-season re-signing. In order to create a free agent market that is appropriate and fair during the off-season, the following parameters apply to resigning players during the offseason:

    • TEAMS ARE ALLOWED TO RE-SIGN ONLY THE PLAYERS WITH ZERO (0) YEARS REMAINING ON THEIR CONTRACT DURING THE OFF-SEASON.
    • Teams may re-sign ANY number of players on their roster whose contract is up if the player's overall rating is 79 or less.
    • Teams may re-sign TWO players who have an overall rating of 80 or greater.
    • All re-signings of players with an overall rating of 80 or greater MUST be posted in the appropriate team thread of the TEAM MANAGEMENT forum. JUST REPLY TO THE TEAM THREAD WITH THE PLAYER NAME(S), POSITION(S), AND OVERALL RATING(S) - DO NOT EDIT YOUR POST. The details of the contract terms are not required.
    • The structure of the contracts may be for ANY terms that the player will agree to. If a player does not want to re-sign, then the team must abide by the player’s demand(s) which may lead to an eventual release.
    • Teams may apply a franchise tag to any ONE (1) player with ANY overall rating in the off-season. A player may only receive the franchise tag twice in a row. After that, a release or an agreement with the team and player must be completed.
    • Any team that re-signs players that do not qualify during the offseason will be subject to penalty and possible removal from the league.
    • Re-signing players during the offseason is not required. If a team does not wish to re-sign a player whose contract has expired, they may release the player to free agency.
    OFF-SEASON INCENTIVE PLAN

    An incentive plan is in place to award teams for producing wins even if they were unable to make the playoffs the previous season. The incentive plan allows those teams to re-sign additional players with an overall rating of 80 or higher whose contract has expired in the off-season. The incentive plan tiers are as follows:

    • Superbowl Champion = +1
    • 10 regular season wins or more = +3
    • 7-9 regular season wins = +2
    • 4-6 wins = +1
    • 0-3 wins = 0
    ALL PLAYOFF TEAMS ARE EXCLUDED FROM PARTICIPATING IN THE RE-SIGNING INCENTIVE PLAN. THE INCENTIVE PLAN ONLY APPLIES TO THE SUPER-BOWL CHAMPION AND NON-PLAYOFFS TEAMS.

    • All incentive re-signings MUST be posted in the appropriate team thread of the TEAM MANAGEMENT forum. JUST REPLY TO THE THREAD WITH THE PLAYER NAME(S), POSITION(S), AND OVERALL RATING(S) - DO NOT EDIT YOUR POST. The details of the contract terms are not required.

    • The structure of the contracts may be for ANY terms that the player will agree to. If a player does not want to re-sign, then the team must abide by the player’s demand(s) which may lead to an eventual release.
    FREE AGENCY

    Teams are limited to ONE free agent contract signing per Madden week during the regular season. If a team is interested in signing a free agent during the regular season, they shall do so by posting their free agent claim in the TEAM MANAGEMENT sub-forum. All free agent claims close 24 hours from the time of their post in the forum. Once 24 hours is up and no other team has put in a claim, the player is yours to sign. Here are the steps to signing a free agent:

    1. Post in this thread using the following template below for the player you want to sign.
    2. You must wait 24 hours for any team to put in a waiver claim. If NO other team puts in a claim than the free agent is yours.
    3. The player must also want to sign to your team. There is no guarantee that the player will want to sign with your team. So be sure.
    4. Once the transaction is completed, please post in your team thread the Free Agent you've signed. YOU MUST DO THIS.
    WAIVER CLAIMS - Teams may use their ONE free agent contract signing per Madden week to claim a free agent from a team behind them in the waiver order. If a team claims a free agent from another team behind them in the waiver order, the 24 hours reset from the time of the claim until the free agent is signed. A free agent may be claimed away more than once if another team ahead in the order makes a claim. Teams that lose the rights to a free agent may place a claim on a different free agent for the week.

    WAIVER ORDER - The waiver order will be revised upon the completion of each week of the season and posted in the Team Management forum. The waiver order will be determined by overall record (worst-to-first). The NFL tie-break procedures will be used to break any ties, with the team losing the tie-break selecting before the other team(s).

    INJURY CLAIMS - Any contract offer to fill a roster deficiency due to injury will take precedence over any other contract offers including waiver claims.

    FREE AGENT SIGNING - Free agents that are signed will take effect on the next week's roster. Do NOT postpone scheduling your game to wait to see if you signed your FA. He won't make the roster during the active week, so don't hold up your opponent or the rest of the league! The ONLY exception to this is we will allow teams to immediately sign "scrub" players of obvious negative value in order to meet minimum roster requirements.

    FREE AGENT PROTECTION - Newly acquired free agents may not be traded until they have completed the current season with the team that they signed a contract with. For free agent protection purposes, the definition of "SEASON" begins with the off-season retirements phase and ends with the conclusion of the Superbowl. Teams may release players signed via free agency back to free agency at any time.

    OFFSEASON FREE AGENCY - TBD

    RESTRICTED FREE AGENCY - TBD
    DRAFT
    DRAFT PARAMETERS - The rookie draft will be held LIVE within the online franchise every off-season. The draft will be scheduld for a pre-determined date and time that is convenient for the majority of the league owners AND coincides with the current league schedule. We cannot cater to every owner's schedule; and therefore, we reserve the right to schedule the rookie draft for a date/time which an owner or owners may not be present. There is no limit to the number of draft picks that a team may have for the draft.

    DRAFT SETTINGS - Teams will have 60 seconds with each pick to make their selection. The LIVE draft will not be paused for any draft day trades. The LIVE draft will not be paused to allow a team more time to make their selection if the rookie they were prospecting was selected with the previous team's draft pick. The LIVE draft will not be paused if an owner is not present when their pick is "on the clock" in the draft order. The league staff reserves the right to pause the LIVE draft at any time in warranted situations that are not intended for self-gain.

    DRAFT BOARD - Owners are not required to be present for the rookie draft. If an owner is unable to attend the LIVE draft, or if they choose not to attend the LIVE draft, or if they choose to leave the LIVE draft at any time; it is the OWNER'S responsibility to establish their team's draft board within the online franchise. The CPU will make the draft selections for all owners who are not present at the time that their draft pick is "on the clock." The league staff will NOT be making draft selections for owners who are absent during the LIVE draft; nor will the league staff manage absentee draft boards.

    DRAFT DAY TRADES - Draft day trades are allowed if they involve the exchange of picks ONLY. Draft day trades involving players are NOT allowed. There is no limit on the number of draft picks a team may exchange during the LIVE draft ONLY. There is no limit on the number of draft picks that a team may accumulate via trade. Draft day trades must be completed by the owners involved within the online franchise. Trade committee approval is NOT required for draft day trades as the trades involve picks only. The draft will NOT be paused to allow additional time for teams to complete a draft day trade.

    ROOKIE SIGNINGS - All drafted rookies are signed to their respective teams. The contract amounts are pre-determined within the online franchise.

    ROOKIE TRADE OR RELEASE - Newly acquired rookies may not be traded until one season has been completed with their respective team. Rookies may be released to free agency at any time.
     
    Last edited: Sep 6, 2012
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  2. SaintRaw

    SaintRaw Walk On

    Joined:
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    Messages:
    318
    COACHES INFORMATION

    PLAY BOOKS - Each member will create a coach and be assigned to the team they choose for VFL. When creating a coach for our league, please include your TSO BOARD NAME as your last name. You may choose any play book of choice on offense and defense. However, you must also stick with the play books you choose for at least a full season. Breaking the rules will get you kicked out of the league.

    SCHEMES - Every coach must decide on an Offensive and Defensive scheme and post it in your team's thread in the Team Management thread. You can create your own scheme or you can keep the same scheme the previous coach of that team had. For instance, If I'm taking over the Denver Broncos, I can choose to use John Fox's 4-3 scheme or change it to a 3-4 scheme. Schemes can't be change during the season but can be during the offseason. You must stick with the schemes you choose for a full season.

    ROSTER INFORMATION

    DEPTH CHARTS - All depth charts must be completed BEFORE each game. No IN-GAME changes to depth charts will be allowed except for the following: 1) IF A PLAYER IS STRUGGLING. If a team decides on this then that player must sit out the rest of the game. Once this decision is made in-game then it must remain. So be SURE on benching. This is only an in-game adjustment, meaning the struggled player may start the following week as long as it's done before the game. 2) IF A PLAYER IS INJURED OR TO PREVENT INJURY.

    PLAYER SUBSTITUTIONS - Changing personnel from the play calling screen is only allowed if it doesn't take that player out of position. Placing a player out of position is under NO CIRCUMSTANCE allowed. Meaning, NO hybrid players. VFL holds a ZERO tolerance for this.


    Here are acceptable subs:
    QB - QB only unless specific formation is a 'Wildcat'
    RB - RB or FB
    FB - FB or TE
    TE - TE or LT/RT. You may sub one LT/RT for one TE per formation.
    WR - WR or TE
    OL - G for G, T for T, C for C.
    DE - DE only
    DT - DT only
    LB - Any LB position can be interchanged
    CB - CB only
    S - Any S position can be interchanged
    Nickel Back/Dime Back - CB or S.


    RECEIVER SUBs - Any WR can play at any slot. Ex) Calvin Johnson may be subbed to play slot. It happens in real life to exploit defenses. It's up to the defense to adjust.

    MULTIPLE QBs - Only allowed during Wildcat Formations. Ex) Mark Sanchez is the Jets starter but you want Tebow to come in. He is only allowed for Wildcat formations unless you decide to bench Sanchez based on performance.

    POSITION CHANGES - You are allowed to change a player's position as long as it's approved by League Staff. If you would like to do so, then it must be posted in the TEAM MANAGEMENT forum. Once this is done, it is permanent for the remainder of the season. If this is completed during off-season then that player must play with the position change for one full season before being allowed to switch back. Please be aware of the new Team Specific Schemes in CCM when you are changing a player's position. Here are acceptable position changes:
    RB/FB - RB to FB (vice versa)
    OL - All are interchangeable
    DL - All are interchangeable
    DE to OLB - If changing from a 4-3 to 3-4 defensive scheme
    OLB to DE - If changing from a 3-4 to 4-3 defensive scheme
    LB - All are interchangeable
    CB/S - All are interchangeable
    M13 prohibits the ability to permanently change a player's position, therefor, the changes must be permanently done via DEPTH CHART. If you change a player's position, you must use the Overall Rating that the player originally had before the change as it's official rating. Ex) If you move Mario Williams 4-3 DE back to a 3-4 OLB, then his Overall will adjust when you place him as a 3-4 OLB in your depth chart. But, the overall rating that we will consider official is his what he's listed at as a 4-3 DE. This is for Re-Signing/Cutting/Trading purposes.
    **Hybrid players are unacceptable and will not be tolerated. Player's are only allowed to play one position.**

    ROSTER REQUIREMENTS -

    Minimum players per team - 48
    Maximum players per team - 55
    Breakdown (minimum):
    QB - 2
    HB - 3
    FB - 1
    WR - 4
    TE - 2
    LT/RT - 1 per position, total of 4
    LG/RG - 1 per position total of 4
    C - 2
    LE/RE - 1 per position, total of 4
    DT - 3
    OLB - 1 per position total of 4
    MLB - 2
    CB - 4
    S - 1 per position, total of 4
    K = 1
    P = 1
     
    Last edited: Sep 1, 2012
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