These rules are based off of those used by our brothers at The 12th Man. Thanks to CHUNKNESS for allowing us to use his layout as a basis. While these rules are very similar to The 12th Man, some rules were modified to meet what we had been doing previously or to simplify things due to so many new users. SECTION 1 GENERAL DISCLAIMER This Rules/Guidelines thread is the league handbook. All members are required to read and understand the rules herein. Any questions, comments or concerns are to be addressed to a member of the leadership committee majesty95, Crumbler81 or Jbbubba. No member of the league should attempt to decipher, interpret or otherwise decode the information contained in this handbook. All questions need to be directed to league leadership. LEAGUE RULINGS All rulings of the league are final. All issues that arise within the league will be investigated, discussed and resolved by league leadership. League members are not permitted to circumvent or otherwise neglect any ruling of the league, nor the rules and guidelines outlined in this handbook. Failure to comply with the rules and guidelines outlined within this thread will be grounds for removal from the league. FRANCHISE SETTINGS Create-A-Coach You may use game face or the generic coaches in the game. You must use your real first name and either your real last name or your TSO member name as your last name (shortening is allowed as long as it is obvious who you are. ex. Majesty95 > Majesty). Playbook You may use any default playbook available in the game. Custom playbooks are not allowed. Playbooks and schemes must be declared prior to each season beginning and may not be changed during the season. Coach Changes At no time are you permitted to change teams without the prior approval of the league. ADVANCE SCHEDULE The league will have a soft advance of every 48 hours (two days). All games vs the CPU MUST be player within 48 hours. All games vs another user MUST be attempted to be played within 48 hours. However, should scheduling issues arise, you need to PM the commissioner with an explanation and ask to be given the third day to play and provide a set time for you to play. You are responsible for scheduling your games and/or putting yourself on auto-pilot should you not be able to play. Please do not wait until the last minute to decide you cannot play. Your opponent should be afforded an opportunity to play the CPU if your schedule precludes you from playing. Anyone who does not show for a game or declares they cannot play and does not put themselves on auto-pilot will be suspended (put on auto-pilot) for one additional week. Everyone is responsible for their own team and schedule. In the event something arises and you cannot put yourself on auto-pilot, PM the commissioner with an explanation and ask if they can do it for you (not guaranteed). Members are NOT allowed to play games for other members and are NOT allowed to draft for other members. If you are unable to play your game or attend the draft, the CPU must control your team. Preseason The preseason will use an accelerated 24-hour advance schedule. You may play your preseason games vs the CPU or vs another user if you can schedule it. Any games not completed by the advance deadline will be simmed. All outcomes of the simulated games (stats, injuries, XP) will be considered part of the season and all users will have to accept the outcomes of those games. GAME SETTINGS Coaches only CCM Weekly Progression Pre-existing injuries: ON All-Pro 7 minute quarters Accelerated clock: OFF Injuries and Fatigue: ON Game Speed: NORMAL Human and CPU Sliders: TBA Jersey Selection Please notify your opponent if you plan to differ from the standard home/away colors so that you do not wind up playing dark vs dark. If there are any disagreements, the home team is given priority for jersey selection and the away team must choose the opposite colored (light or dark) jersey. Pauses You are allowed five pauses by the game. However, please keep your opponent in mind when pausing. It should be very rare that you every need to use more than 1-2 pauses in a game. Pauses should also be brief (less than 30 seconds). If something comes up and you require a long pause or multiple pauses, please send your opponent a message on PSN letting them know. If the issue is going to cause an extended delay, either try to work out another time to play or allow your opponent to play the CPU. ROSTER Depth Chart Each owner is responsible for managing their team's depth chart. Changes to the depth chart must be made BEFORE the game. Changes to depth charts prior to the opening kickoff are NOT ALLOWED. However, in game changes are permitted for the following reasons: A player is struggling A player is injured or to prevent injury The game is a blowout (please be respectful and not make wholesale changes. There is not a “mass sub” feature and your opponent will most likely be wanting to get the game over with. So, respect that and only make quick changes to your key personnel. Players are not allowed to play out of position on the depth chart. However, changes necessary do to schematic changes are understandable. The following scenarios would be considered reasonable depth chart changes: RB > FB (only if above 230 lbs AND speed is above 85) FB > RB (only if the FB's speed is above 85 or due to injury) RB > WR (only if the RB's catch rating is above 80) TE > WR (only if the TE 's speed is above 85) OL > OL (all positions on the offensive line are interchangeable DT > DE (only if moving from 4-3 to 3-4) DE > OLB (only if moving from a 4-3 to a 3-4) OLB > DE (only if moving from a 3-4 to a 4-3) LB > LB (all linebacker positions are interchangeable) CB > S (Only if tackle rating is above 70) S > CB (Only if man coverage rating is above 80) Putting either your #1 or #2 rated WR at #3 on the depth chart is prohibited (unless they are under 6'0”) Any change to a players position via the depth chart (with the exception of OL and LB) are to be announced to the league via your team's “Team Management” page. Any changes made within formations subs (ex. LB pass rush) during the game are allowed Roster Requirements There are no restrictions as to how many players you need at each position.