We have a number of new faces, so I thought it would do us some good to express in some detail what that word everyone throws around actually means - at least, what it means here. First, know that your commish is a stat-junkie. I watch stats and look for anything out of whack. If numbers are abnormally high or low across the board, I adjust sliders. If they are so for a single player, I "adjust" that player. What I want, and what I will get, is a season that looks as much as possible like the real thing. From stats to recruiting to the layout of the top 25 - all should be realistically aligned, and I pay close attention to these things. Here's why: If #1-12 in the polls are users, guys get bored and quit. If the top five Heisman candidates are user players, guys get bored and quit. If the teams and players atop these lists don't change from year to year, guys get bored and quit. If one coach develops an unstoppable "system" then guys get bored and quit. Most importantly - If all 12 guys are not equally dedicated to this kind of sim play, it all breaks down, and guys get bored and quit. Last year, we did a really good job of keeping things sim. In fact, I think we had seasons that would rank (statistically speaking) as the most sim seasons ever recorded here - though there's no real way to prove that. We had no repeat champions, and I believe everyone lost to the CPU at one point or another. It was challenging, balanced, and really entertaining. The biggest danger to sim play is elevated stats and go-to plays. Inevitably, these things will exist in 2012, and we will all use them to some extent. It's overuse that is the problem. You can't throw for 500 yards six times a year because your actual team did it once in 1988. Whatever your system may be, it should reasonably compare to that system in real life. I will try to assist us in this by making a slider set that offers the proper challenge and CPU threat. But out of 12 guys, someone will discover a way to work the system - we all need the discipline not to exercise the exploits. If you run away with the Heisman by working the game in an exploitative way, the Heisman then becomes worthless. And the worst of it is - it becomes worthless for everyone. Don't kill the Heisman for everyone just because you really want the trophy. Go win it, but win it right. Same thing goes for conference titles, BCS games, recruits, etc. If you exploit, the rest of the league will follow you, for no other reason than we all want to compete and win. One coach can spin the whole thing out of control, and the next thing you know, we're all averaging 55 points a game, which is just silly, and I end up having to clamp down pretty aggressively. Long story short - I am a sim junkie the likes of which you have never seen before. I value realism above all other things - including winning. I need 11 guys who can do the same, and if I get it, this will be the best league you have ever played in. That I promise you. The floor is now open for discussion. I want us to start on the same page, so I thought this discussion should happen before we ever get the game. After all, this is Sim-Nation. The word is right there in the title.