WWE 2K15

Discussion in 'Tradition Fight Club' started by Papa Perry, Aug 4, 2014.

  1. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    Didn't really know where to put this. I know popularity in wrestling has faded over the years due to many things (PG Era, poor booking, etc.), but the games are still fun to play. Some details are coming out this week on the game via IGN. I'll try to keep the thread updated with the info as soon as it drops.
     
  2. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    WWE 2K15: Story, Career Modes, and More Revealed – IGN First
    Source: http://www.ign.com/articles/2014/08/04/wwe-2k15-story-career-modes-and-more-revealed-ign-first

    Year on year, Yuke's has consistently found ways to make their WWE games more dense and feature complete, and from the first details we've gotten on WWE 2K15, that trend is going to continue. Let’s take a broad overview of just what you can expect from this year's outing in the squared circle – both on last-gen and current gen – starting with the new story mode, 2K Showcase.

    Last year, WWE 2K14 electrified with its sprawling campaign mode, 30 Years of Wrestlemania. 2K15 is looking to tell a more focused, up-close-and-personal story than the broad historic view offered in 2K14. 2K Showcase will be broken up into two episodes, each one focusing in tightly on an epic rivalry from the WWE’s past. Think of them as mini-documentaries of a sort. Could it be Rock vs Austin? Undertaker vs Kane? 2K hasn't spilled the beans just yet, but rest assured we'll be the first to know, and when we do, so will you. If the excellent 30 Years of Wrestlemania was any indication, though, the authenticity of the presentation will make these rivalries a treat to play through.

    In addition to reliving these golden WWE memories, you'll finally have a true, discreet career mode for your created wrestlers in MyCareer. This mode has been lifted from NBA 2K14 and adapted to the WWE environment. While I didn't think the mode had the right synergy with the NBA, the WWE seems like a logical place to apply it. Imagine replacing all those cheese-ball, amateur hour characters and cutscenes with authentically voiced and mo-capped WWE Superstars. You get the picture. Exact details of the mode are still forthcoming, but we do know that it will be on the current-gen version only. Sorry, 360/PS3 stalwarts.

    No matter what version you play, though, you'll get to enjoy the fruits of Visual Concepts' involvement. Over 50 days worth of motion capture sessions went on at 2K's state-of-the-art mo-cap facility, where WWE Superstars spent hours getting their signature moves digitally recreated. All told, WWE 2K15 features five times (FIVE TIMES! FIVE TIMES!) the animation data of 2K14. Thankfully, just as much effort has gone into improving the way the game sounds, the color commentary in particular. Over four times as many lines were recorded this time around, which should go a long way towards spicing up what has consistently been one of the franchise's presentational low points.

    So that's what you can expect in terms of new features and modes. As we get more face time with the game, we'll be diving in deeper on many of these additions, and of course, bringing you footage and detailed impressions of how things differ once you're actually in the ring. Be sure to head here regularly for a steady stream of new IGN First content on WWE 2K15 throughout the month.
     
  3. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    WWE 2K15 HULKAMANIA Edition Runs Wild On PS4 and Xbox One – IGN First
    Source: http://www.ign.com/articles/2014/08...ition-runs-wild-on-ps4-and-xbox-one-ign-first

    2K games has pulled back the curtain on this year’s collector’s edition for WWE 2K15, and boy is it a doozy. WWE 2K15 “HULKAMANIA” Edition will be available exclusively for PlayStation 4 and Xbox One, and it’s packed with some genuinely collectible stuff, which when you think about it, is actual rare for most so called “collector’s” editions.
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    Here’s a rundown of everything your $99.99 will get you should you manage to get your hands on one of the 25,000 of these being made:
    • A copy of WWE 2K15
    • Premium packaging
    • Collectible art card hand-signed by Hulk Hogan
    • Exclusive Funko “Hollywood” Hulk Hogan vinyl figure
    • An actual piece of the ring canvas from Hogan’s Monday Night Raw appearance on March 10th, 2014
    • Two playable pre-order launch exclusive Hulk Hogan characters
    • Two playable pre-order launch exclusive Sting characters
    The stand outs here are the collectible art and the ring canvas. Lots of collector’s editions have “signed” pieces in them, but Hulk Hogan actually sat and signed each of these himself, one by one. And an actual piece of ring canvas? That’s like if a basketball game came with a piece of the net from your favorite player’s big game. Pretty cool if you actually fancy yourself a collector of memorabilia.
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    A real American.
    Do you think those extras are worth it, or is HULKAMANIA running a bit too wild all over your wallet? Let us know in the comments, and be sure to stay tuned to IGN First for more exclusive reveals all month long.
     
  4. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    I'm curious to what two rivalries we will see. Austin/Rock seems like a guarantee.
     
  5. G_T_G

    G_T_G BEAR DOWN

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    Last wrestling game I really played was Wrestlemania 2000 when I was 10. Shit was fun, though.
     
  6. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    Dude you've missed out on some great ones. No Mercy on the N64 was probably my favorite but Here Comes the Pain was awesome due to the roster and WWE 13 was fun due to the Attitude Era guys that were added. 2K14 was ok but I think 2K15 is about to blow it out of the water.
     
  7. Danthraxxx

    Danthraxxx Walk On

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    I loved the old Smackdown games on PS2 (maybe it was the 2?) , me and my friends would have wrestlers all on the same file and the game would have some sweet backstage random fights and all kinds of stuff. Those games were great , as was the wrestle mania game on the N64 I think .


    I gave up on them a few years ago. Now if they came with a sweet career mode like those smack down games and gave me option to pick what time in history I could wrestle that would be awesome. If I could name more than 5 current wrestlers I would be shocked.
     
  8. thegman2.0

    thegman2.0 Walk On

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    trying to decide if I get this or not
     
  9. Wills3

    Wills3 Walk On

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    I get the game every year. I have a friend who runs a "E-Fed" where they basically make their own wrestling promotion with the game. They create their own guys and run a show. I'm apart of it and it's a blast. We record all the matches and cut together a 2 hour show with stories and matches. Only reason I really get the game anymore. I don't watch wrestling like I once did because it just got so boring and predictable.
     
  10. wayers50

    wayers50 Walk On

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    I'm actually excited for this game and will be getting it when it comes out. I haven't bought a wwe games in a long time even though I follow it on tv( not as much as I used to when the good ole days were around). But this game looks like it has a lot to offer especially on next gen.
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  11. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    I've wanted to do this on Tradition for a while but their doesn't seem to be enough guys around that play the game
     
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  12. Wills3

    Wills3 Walk On

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    It's really hard to get going and maintain. We lucked out having a decent amount of guys we knew from other places come in. People get bored and just stop doing their matches and it makes it hard to maintain without a good core of guys.
     
  13. JFace907

    JFace907 Ron F'n Swanson

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    Man i'm liking what i'm seeing. I may pick up 2K14 for cheap to get the foundation down.
     
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  14. DreSmithJr

    DreSmithJr It Be So EMPTY, WITHOUT ME...

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    WWE 2k15 is gonna be awesome. Im excited
     
  15. kdpnutter

    kdpnutter Walk On

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    I've been following the coverage on wrestlezone.com about WWE 2k15 and it actually looks solidly built. I am sure their internet servers will have issues as most due but overall am genuinely looking forward to this especially with the addition of Sting. If we get the old blond hair Sting with his old music would make it even better. I tend to play this a lot and really have liked it in the past. Career mode brings me back to the hopes of Here Comes the Pain and other Smackdown classics that could go on and on. I was disappointed after GM mode from a few years ago didn't get developed further. It was interesting signing talent and trying to run your own show and building different characters up.
     
  16. MartyWebb

    MartyWebb C.R.E.A.M.

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    I'm extremeley excited about this year's WWE game. I'll do what I always do, load up on CAW, and make two/three promotions and just watch the matches. Unless the play-style is a little less arcadey (like it's been for a little bit.)
     
  17. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    The arcade-like play style is supposedly being worked on to become more sim. You're supposedly not supposed to be able to come out and just DDT and chokeslam your opponent right off the bat plus a new stamina system where you have to think before you just run arround. I'd link some of the videos I've seen but a) I'm at work and b) the videos I've seen look like two 8 year olds playing (running around doing running grapples and the same moves over and over.)
     
  18. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    I'd like to see an online federation mode with this also and I think 2K could create a good one. Set it up like Universe mode except maybe just for one show. The only problem is idk how many people you can have in the Royal Rumble. And idk how they'd go about importing CAWs into something like that since they consist of entrances, all the parts that make the physical CAW, and the moveset.
     
  19. MartyWebb

    MartyWebb C.R.E.A.M.

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    Yeah, that might be wishful thinking Papa Perry on the Online Fed mode. We can always wish.

    Mostly, I want a simulation style wrestling game, but also that CAWs don't look that different from the normal models. Kind of a bummer when CAW Whoever has dull, bland skin, but John Cena is glistening and looks fantastic.
     
  20. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    Only way I could see them making CAWs that realistic would be if they started scanning indy wrestlers and made templates. Idk if we'll see that either.
     
  21. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    Probably the best hands-on article I've read: http://www.operationsports.com/features/1941/wwe-2k15-full-hands-on-impressions/

    WWE 2K15: Full Hands-On Impressions

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    WWE 2K15 is making it's way to the new generation of consoles this fall and with it there are a number of changes coming to the franchise. I recently got a chance to see a full presentation by gameplay producer Mark Little who highlighted a number of changes. The Visual Concepts team is now essentially the lead developer for the game with assistance from long time developer Yukes. With that, you can feel the 2K influence in the game right away.

    Visual Concepts has redone the entire lighting, crowd and arenas. You can see the improvements immediately when you first fire the game up. The crowd now has kids in it, you'll see people taking pictures with their cellphones, as well as multiple other lighting improvements making the game look like a WWE broadcast.

    The wrestlers have not only been face scanned but also fully body scanned. I asked Mark Little about what was done to wrestlers they were unable to scan for whatever reason and he responded with they were done the old fashioned day with photo reference when putting a wrestler in the game, adding "We are able to borrow some of the information from scan data even on to people who don't scan".

    Little went on to say that 90% of the roster on the game was full body scanned, which is great news. I followed up asking about the roster models for some characters who recently had recent changes and I used the former Shield members Dean Ambrose and Seth Rollins, he didn't answer the question at this time but left me with, "Obviously we do our best to keep everyone up to date".

    I did ask if John Cena gets a new shirt can we see that in an update a week or so later. Mark stated that it's in the plans, maybe not for 2K15 but "It's in 2K's DNA" to have roster updates to match TV.

    The development team has spent more time on commentary than any previous cycle, as WWE 2K15 now has five times the amount of commentary as any previous WWE game. Most of the commentary had Michael Cole and Jerry Lawler in the booth together to create more fluid commentary. In my limited time of gameplay, I didn't notice any new commentary outside of the 2K Showcase but that could also just be a demo detail at this point, my build only had John Cena, Goldust, Randy Orton and Cesaro in the build.
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    For the team to capture gameplay at the most realistic level to date, WWE actually shipped 2K Sports an authentic size WWE ring for the mo-cap studio. Motion capturing was done over 40 days and the result is WWE 2K15 has five times the animation data over any previous WWE game. It really shows when you see the entrances of the superstars as all of them looked stunning in person and in HD. Then to see little things in the ring with new moves and animations I've never seen before, like a downed wrestler using the ropes to get up or getting up on one knee due to being tired.

    There are real physics now which affect you when you collide with the ropes as well instead of them just being there and moving. The game really looks good in person. Another new animation I noticed was you can go to the inside 2nd turnbuckle now to do a move, such as Bret Hart's diving elbow.

    A stamina meter has been added to the game as well. It's a blue bar that as you run, do moves, get beat up, etc slowly drains down to the point when you are just tired out. I was concerned about it as I've felt it's never truly worked correctly in previous games but after playing the game I really had no issues with it.

    The stamina meter is not nearly as drastic as I feared and actually helps add the realism to the game that 2K is striving for. I asked if the stamina meter can be turned off, and the answer is no. The reason for that decision is that there is animation data which occurs, especially with long matches, that can only be seen with lower stamina to add to the realism. There will be a slider to tweak stamina for users though.

    A big feature that we've all wanted for a long time is true weight detection. Now Rey Mysterio is unable to body slam Big Show or toss him around the ring. All of the wrestlers have more of a weight to them now in the ring and 2K wants every character to feel unique and different. This is a big move that will help this game feel like a WWE event each time we play it.

    The biggest change you feel right away is the chain wrestling which starts most matches. It limits you out of doing big moves right at the start and getting into a natural flow of gameplay. I know this was a big concern out there for many fans of the game but rest assured that after I played it, I was in love with the new mechanic. The game gives a nice tutorial at the start (which can be turned off, as can the entire HUD if you want) to ease you into the new gameplay.

    When you do the collar and elbow tie up to start the match you have one of three button presses to make, which then determine which true lock up you do and these are set up like rock, paper, scissors where you basically hope your pick is better than your opponents. If you then get the upper hand, it's your turn to chain it into the next move. You simply move the right stick in a circular motion until you find the sweet spot and you hold it there. You know when you have it as the controller vibrates and the meter fills up red. It's very much the same feel of the lock picking mini-game in Skyrim. This works both ways as the opponent is also trying to find their sweet spot. Whoever does it first gets the advantage for the next string. Now if you are the offensive wrestler to start, you can punch or wrench down on the opponent to break up their sweet spot and have it reset. Once this happens 1 or 2 times the match moves on as normal and we would expect it, just a more realistic start to the match. Wrestlers like the Big Show won't even do a chain grapple however and will start off without it as it's not their style. This further adds to roster feeling very unique between each wrestler.
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    Another new change is now R1 or RB switches between signature move and finisher if you have both stored up, something we've all wanted for a long time. Along with that, you may have noticed from the leaked videos a percentage for each wrestler displayed, that is their momentum. A signature move requires 100% and 150% is your finisher. Momentum does reset during the match but grows quicker as matches wear on. It's basically what we had before in the WWE series but now with an actual number to see how close you are to getting your big moves.

    If you were a fan of the breaking point submissions, well, I have some bad news. They are gone, replaced with a whole new meter which I didn't really get to play around with much. Hopefully this explained in future previews of how it's fully working. Another change is the wake up taunt has been replaced with a charged finisher, it essentially works the same except now you hold down the finisher button to have your wrestler get in position to do their finisher when your opponent gets up. It flows much better than it did in previous games. And never fear, catapault finishers are still in and fully working in tact. Also, I did the big swing with Cesaro in his match and yes, it's an OMG moment. Which tells me that we will see more OMG moments in this year's iteration as well. Excited to see what other moves could be an OMG moment, Roman Reigns jumping boot outside maybe?
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    The 2K Showcase was very impressive, and has the same production values as the previous Wrestlemania storylines we saw in WWE 2K14. I got to play the CM Punk vs. John Cena feud which had a great opening video laying out the feud. The first match is Money in the Bank in 2011 beginning the Summer of Punk where Punk was trying to win the WWE Championship and then leave the company with the belt. If you remember the match, it plays out and looks exactly as it did back then. Was a lot of fun to play through and my only disappointment falls into the CM Punk model as you can fully tell that he wasn't full body scanned like the other wrestlers shown in this demo. Either way, it doesn't take away from the game in any way and they have plenty of time to improve upon Punk's model.

    In the coming weeks we will hear about My Career (which was teased briefly with taking your wrestler from NXT to WWE to eventual Hall of Fame), Universe Mode, and the Creation Suite. This is the first full cycle that 2K/Visual Concepts has got with the game after the short cycle for 2K14 and then running into the Xbox One/PS4 console releases shortly after it's release

    The 2K/VC dev team is pushing the tag line of "What story will you tell in WWE 2K15" because every match tells a story. This is evident right when you pick up the controller for the first time and dive into the matches. I came into the event skeptical of the changes but left very optimistic and excited to see what is coming next.
     
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  22. abolishthefed

    abolishthefed Specializing in mediocrity

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    There was a WWE game that I played back in the late 90s / early 00s for N64 that was awesome. I can't remember the name of it, but it was around the same time James Bond Goldeneye was out. I spent hundreds of hours in college drinking beers and playing the game. I played as Buff Bagwell most of the time.
     
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  23. Wills3

    Wills3 Walk On

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    WWF No Mercy?
     
  24. bringbackjimmy

    bringbackjimmy WTFWTTD

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    think he's talking about wcw/nwo revenge. Awesome game
     
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  25. MartyWebb

    MartyWebb C.R.E.A.M.

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    I still have it for 64, and it f'n holds up.
     
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