Z2H League Description-Rules-Sliders

Discussion in 'Zeros to Heroes' started by Sabo, Jun 14, 2011.

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  1. Sabo

    Sabo Z2H Commish

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    Zeroes to Heroes
    Z2H


    Dynasty Description
    The Z2H dynasty was founded at the release of NCAA Football 11. Commisioner Sabo created Zeroes to Heroes as a rebuilding dynasty focused at proving your worth as a coach. The focus of the dynasty is to start with a small prestige school 2* or below and work your way into the bigger programs by completing a contract that you sign at the begining of your coaching career. For the 2011 release Z2H barrowed the coaching contract system from the dynasty Evolution here on TSO. Z2H completed over 11 seasons for the NCAA 11 release.

    At the close of the NCAA 11 release the staff here at TSO promoted the Z2H dynasty from a non-premier to premier dynasty. This is largely due to our high activity level on the forums as well as our relentless pace of dynasty play.

    For NCAA 12 Z2H will continue its original format and each coach will prove thier worth in the world of college football coaching. Each coach will start at a 2* or under prestige school. The school must also be ranked 65 or lower. We will then follow the coaching carousel from our starting jobs to our dream jobs. While most of us will move on from job to job coaches may also choose to rebuild their starting school. At the start of the dynasty each coach will choose thier alma matter. This will be where each coach would like to end up at. A coach may choose to start at offensive coordinator, defensive coordinator or head coach. This decision will be left up to each coach. If a coach is ever fired from a coaching job he may never return to that school.

    Z2H is home to some of the most skilled and active members of TraditionFootball. Z2H is also one of the most active advancing dynasties here at TraditionFootball. We believe that our high forum activity as well as our fast advance pace sets us apart from other dynasties.

    Roster
    Name Team
    sabo911 [​IMG]
    OnIowa [​IMG]
    ChaoticUT [​IMG]
    maij17 [​IMG]
    ChildPlease9 [​IMG]
    fordtuff504 [​IMG]
    Fred Limbo [​IMG]
    Joe_THEDREAM [​IMG]
    uagrad90 [​IMG]
    capp34 [​IMG]
    John Crow [​IMG]
    Hal9100 [​IMG]


    Required Gameplay Watch Video


    The Board
    In order to assist in oversight of the dynasty, Sabo has put together a board of established Z2H members. To be clear, the board nor the commissioner are exempt from any of these rules and are also under the microscope for any rule violations. In addition, members not on the board may notice rule violations that are not noticed by the board. In the event that a board member commits a violation that goes unpunished or the board overlooks a violation, please open a single personal message thread containing all current members of the board and the commissioner outlining the violation to be investigated.

    Z2H Board Members
    1. Sabo911-Commish
    2. ChildPlease9
    3. ChaoticUT
    4. uagrad90
    Sliders and Settings
    Sliders for the NCAA 12 Dyansty will be determined at a later date.

    Advance Schedule
    Our advance policy at Z2H is as follows: each user has only 24 hours to play his User vs. CPU game. User vs. User games are given up to 48 hours. Obviously, if there are still User vs. User games to be played, users have more time to complete their games against the computer. More time can be given if requested for certain circumstances.

    Missing CPU Games
    It is every coaches responsibility to ensure their weekly tasks are complete in a timely manner. This includes games and also recruiting. The responsibility of communicating a potential advance miss or request for more time shall be the responsibility of the coach. Each week the weekly summary thread will be posted. It is a good rule of thumb to monitor the time of the post because usually we will be advancing after 24 hours of the post unless a user game is the hold up.

    Things to remember:
    If you are going to be late communicate with either the commish or a board member or all of the above. If you think your going to be cutting the time line close give us a heads up. We all can work together to help each other out in case of emergencies etc. All we ask is you communicate. We all have cell phones for text, aim blast group, and the forums. There is no reason for any lack of communication.

    Penalties:
    • Miss 1 Advance (including recruiting) - Warning
    • Miss 2 Advances - Loss of (3) scholarships and 1 week no recruiting no game
    • Miss 3 Advances - Your league membership will be placed under evaluation because at this point there is an apparent problem.
    Forum Content
    Additional content and forum activity is essential to our success as a dynasty and is a major reason why we were selected to be a premier dynasty. However, the only mandatory content from each user is that a weekly game recap is posted in the proper thread within 36 hours of advancing to the next week, barring any extenuating circumstances. Summaries do not need to be extremely detailed but more involved summaries are definitely encouraged. Content should not be an issue. In the event that your forum activity is not where it should be, you will be contacted by the commissioner and the board. If a solution cannot be found, you may face removal from the dynasty.
    Forum interaction between coaches is essential. The majority of our dynasty’s content is voluntary and natural, and we all understand that is is critical to our success.
    Penalties:
    * First Offense: You will be issued a warning from the commissioner or any board member.
    * Second Offense: You will lose one scholarship for the current season.
    * Third Offense: You will lose one scholarship for each week without a summary for the following season. In addition to the aforementioned penalties, the user will face a serious discussion with the commissioner and the board about your inability to abide by rules in order to come up with a solution to the problem.

    Mandatory Preseason Posts
    Each user is required to post three things regarding his team at the start of each season:
    * Scholarship Allotments, including the formula to arrive at your official number
    * Current program prestige levels
    * Offensive and defensive playbooks (or if a custom playbook is being used, schemes)
    o This includes declaring No-Huddle and distinguishing between Full or Partial No-Huddle, which is described later in these rules.

    Users will be allowed 36 hours from the time that the relevant thread is opened for these posts. If you need more time to calculate scholarship numbers and prestige levels for whatever reason (away from home, etc.), simply post your playbooks and edit the post as soon as possible to include all necessary information.
    Penalties:
    * First Offense: You will be issued a warning from the commissioner or any board member after the 36 hours have passed.
    * Second Offense: You will be reminded at every weekly advance. For every week that advances without your post, you will lose one scholarship for the current season.
    * Third Offense: In addition to the aforementioned penalties, the user will face a serious discussion with the commissioner and the board about your inability to abide by rules in order to come up with a solution to the problem.

    Custom Playbooks
    Users are free to develop their own custom playbooks as they wish. However, they must have a common scheme to them. Also, there should be play variety in them. The commissioner and the board will be reviewing any custom playbooks to ensure that there are no misfit formations and/or plays.
    Note: Playbooks (or if a custom playbook is being used, schemes) must be reported by each user at the start of every season.

    No-Huddle Offense
    No-Huddle is allowed but shall be ran correctly. You must huddle after any clock stoppage, including incompletions. Users must commit to running the No-Huddle prior to the season when reporting playbooks and must distinguish between two types of No-Huddle:

    * Full No-Huddle: The offense’s typical pace is aggressive without huddling. The No-Huddle must be run a majority of the game, unless there is a blowout.
    * Partial No-Huddle: The offense typically huddles but is permitted to run a No-Huddle look 2-3 times per game to change the tempo.

    No crazy package changes are allowed when running No-Huddle, i.e. Going from a 4 WR set to an Ace set where you would have WRs playing TE. You must stay within the personnel that's on the field. Before snapping the ball in the No-Huddle offense, be respectful to the other team and allow them to get set on the field. If you see a player is still trying to line up properly, be responsible and give him an extra second to get set. Obviously if you’re in a scenario before a half/game ends and are running out of time, things will be more urgent, and the opposing user should understand that.

    The No-Huddle may also be run by any user at any time inside the two minute mark in the second and fourth quarters. If a user is down 17 points or more in the second half of a game, he is permitted to put his offense in a No-Huddle tempo in an attempt to get back in the game or to try to spark his offense. Rules for this are detailed in the TSO general rules.
    Penalties:
    * Simply put, if you cannot run the No-Huddle according to these rules, you cannot run the No-Huddle at all for the remainder of the current season. No exceptions.
    Note: No-Huddle must be declared by each user who intends to use it at the start of the season, including which type of No-Huddle will be used.

    Scholarship Allotments
    72 - Current Roster Size + Graduating Seniors = Scholarships Available
    * Teams of Three-Star Prestige and lower have no scholarship restrictions
    * One-Star Recruits do not count towards scholarship limits
    Note: Scholarships must be reported by each user at the start of every season.

    Recruiting Restrictions
    For NCAA 12, we are instituting a new system for restricting user recruiting classes. Five-star recruits will be capped based on current team prestige. Six-star programs may sign only four five-star recruits, five-star programs may sign only five five-star recruits, four-star programs may sign only six five-star recruits, and so forth. Furthermore, the sum of four-star and five-star recruits may never exceed twelve.
    For example, if you are a six-star program, you may sign up to four five-star players. If you sign the maximum of four, your four-star recruits are capped at eight. However, if you sign zero five-star recruits, you may sign up to twelve four-star players.
    Three-star recruits and lower are not capped, as long as you stay within your scholarship allotment. As a reminder, one-star recruits do not count towards scholarship limits.
    Penalties:
    * First Offense: All players causing the user to go over the violated restriction must be cut. Each player cut will result in the loss of two scholarships for the following season.
    * Second Offense: In addition to the penalties outlined for first-time offenders, the user will also lose access to all players in the SPARQ 100 for the following season.
    * Third Offense: In addition to the aforementioned penalties, the user will face a serious discussion with the commissioner and the board about your inability to abide by rules in order to come up with a solution to the problem.
    Note: Current program prestige levels must be reported by each user at the start of every season.

    User vs. User Disconnects
    Disconnects happen for various reasons in user games. In the event of a disconnect, users should note the score, time remaining, estimated field position, and team with possession (as well as team to posses the ball at half, if necessary). Users should then work together to get the restarted game as close to the original situation as possible and continue from there. If this is not possible for whatever reason, users should work together to reach a solution. If a solution cannot be reached, users should then get in touch with the commissioner to mediate the situation.

    User vs. CPU Restarts
    Restarts shouldn’t happen often, but we all know that there are times when they do. Regardless of the reason for the restart, the commissioner should be contacted. If the commissioner cannot be immediately contacted, a board member should be contacted. Only after the restart has been approved can the game be replayed. It is YOUR responsibility to get your restart approved. The restarting user should provide a short video clip of the freeze, loss of power, disconnect, etc. If this is not possible, highlights may still save to dynasty wire, which may be adequate proof. This is a new, far less relaxed policy as we try to cut down on restarts in the dynasty. Restarts will also be tracked by the board.
    Penalties:
    * First Offense: In the event of a user not documenting proof and/or having his restart approved by the commissioner or a board member, the game will have its results thrown out and will be simmed.
    * Second Offense: The game result will again be thrown out, with the game being simmed to a loss. You will also lose 5 hours of recruiting for each remaining week that season.
    * Third Offense: In addition to the aforementioned penalties, the user will face a serious discussion with the commissioner and the board about your inability to abide by rules in order to come up with a solution to the problem.

    Blowout Policy
    Blowouts happen, both against users and the computer. However, blowouts need to be managed mercifully. Issues occur not with the fact that you’re scoring but how and when you are doing it. There comes a point in blowouts where the game is no longer about winning but about doing everything within your power to end the game as quickly as you can while scoring as little as possible. The following rules and restrictions are meant to help you manage blowouts effectively and to prevent our dynasty from being viewed negatively for our play. Penalties are harsh and will be enforced, as this is a very serious matter.

    * At no point should any team score over 70 points (unless, of course, you must in order to win the game). Any game where a user is remotely close to exceeding 70 points will be closely investigated.
    * Scoring inside of 1:30 in the fourth quarter is largely unacceptable. Get a first down, and take three knees. End the game as soon as you can.
    * Backups should be in. Mass Subs should be utilized. If you are up 24+ points in the second half, there is no excuse for your starters to be in. Get your other guys experience and protect your starters from injury; it’s in your best interests. Mass subs may not be an option in user games. You are expected to quickly take out key skill-position players via depth chart substitutions. Try to be quick; we’ve all been on the other side of a blowout, and a pause is only going to make it worse.
    * Passing with backups is acceptable and expected. However, backups shouldn’t be throwing double-digit passes. If you want to get a backup QB valuable time, bring him in in the first half. You should be predominantly a running team when the game is out of control.
    * Chew Clock should be utilized as much as possible. Again, end the game as soon as you can.
    Managing blowouts in user games is especially important to the health of our league. Be merciful. You don’t need to allow your opponent back into the game, but you need to be responsible and sportsmanlike in your victory. Do everything in your power to end the game. We don’t anyone developing any hard feelings towards another user in the dynasty.
    Penalties:
    * First Offense: The user will lose five hours of recruiting in the following week.
    * Second Offense: The results of the game will be thrown and the game will be simmed. The user will lose five hours of recruiting in the following week and two scholarships for the current season.
    * Third Offense: In addition to the aforementioned penalties, the user will face a serious discussion with the commissioner and the board about your inability to abide by rules in order to come up with a solution to the problem.

    If a specific player is clearly the focus of the violations and the user is suspected of padding stats, that player will be subject to the following additional penalties, with any suspensions carrying over to conference championships, bowl games, or the following season.

    * First Offense: The relevant player will be suspended for the following game.
    * Second Offense: The relevant player will be suspended for the following three games.
    * Third Offense: The relevant player will be suspended for the remainder of the season. If the offense occurs in the final game of the season for the relevant team, he will be suspended for the following season.

    Highlights
    Users are required to save a minimum of three video highlights each game and are encouraged to save a full highlight reel. We are looking for big plays here--we want to see the best of each game. These plays may be used to create league-wide highlight reels, Hall-of-Fame induction ceremonies, or promotional videos for Zeroes to Heroes.
    Penalties:
    * First Offense: You will be issued a warning from the commissioner or any board member.
    * Second Offense: You will lose one scholarship for the current season.
    * Third Offense: You will lose one scholarship for each week without a summary for the following season. In addition to the aforementioned penalties, the user will face a serious discussion with the commissioner and the board about your inability to abide by rules in order to come up with a solution to the problem.

    Swaying Players
    Users will not be allowed to attempt to sway a player from the pro draft if he meets any of the following criteria. Swaying players will be monitored by the board.
    A player may not be swayed if he:
    * is rated > 95 OVR
    * is a JR that has won the Heisman
    * is a JR or SO(RS) and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is rated > 90 OVR
    Note: Kickers and punters can be swayed from pro draft regardless of rating and class.
    Penalties:
    * Any player wrongfully swayed must be cut from the roster. In the event that he is not cut, he must sit out the following season.

    Position Changes
    These restrictions only apply when changing positions. Position changes will be monitored by the board.
    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 210 lbs
    Speed restriction < 90
    WR: No restrictions
    TE: Restricted
    Weight restriction > 210 lbs
    Speed restriction < 90
    OL: No restrictions
    DT: Restricted
    Weight restriction > 255 lbs
    DE: Restricted
    Weight restriction > 210 lbs
    Speed Restriction < 90
    OLB: Restricted
    Weight restriction > 200 lbs
    Speed Restriction < 92
    MLB: Restricted
    Weight restriction > 205 lbs
    Speed restriction < 92
    DB: No restrictions
    Returner: No restrictions
    Penalties:
    * Any player wrongfully moved to a position where he does not meet requirements must sit out the current season without a formal redshirt. At the end of the season, he must be moved to a position where he fits requirements or cut from the roster entirely.

    Cutting Players
    No team may cut its roster to fewer than 67 players. Player cuts will be monitored by the board.
    Penalties:
    * Any player cut beyond the 67 player minimum will result in a lost scholarship the following season.
     
    Last edited: Jan 14, 2012
  2. OnIowa

    OnIowa Zeroes to Heroes

    Joined:
    Jul 24, 2010
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    looks good boss
     
  3. Sabo

    Sabo Z2H Commish

    Joined:
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    Updated with NCAA 12 Starting Teams and Alma Maters
     
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  4. Sabo

    Sabo Z2H Commish

    Joined:
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    Updated Teams
    1-14-2012
     
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